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Submitting multiple command encoders per frame causes hang on Vulkan #5693
Comments
@PWhiddy can you try on this specifically addresses Vulkan submission |
@Wumpf |
I posted an earlier issue on this: #5663 That'll be a duplicate now and can be closed. |
Delete if too OT, but my game on steam that uses wgpu if you want to include it in your uses wpgu list (released in a couple days, uses the previous wgpu version for obvious reasons): https://store.steampowered.com/app/2933470/Atomite/ |
Cool! We have a list over on https://github.com/gfx-rs/wgpu-rs.github.io if you want to add it it! |
Description
Frames hanging for 5-10 seconds (presumably until timeout).
I bisected the issue and found it was introduced in #4967.
Possibly related to #5662
Repro steps
It only happens for me when submitting multiple command encoders with render passes in a single frame.
I don't have a minimal reproduction yet, but I wanted to share in case anyone else has encountered the same issue.
Platform
Ubuntu 22.04, nvidia 4090 - 535.86.10
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