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Some buffer memory does not get freed after the device is dropped #5648
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Update: Tried queue.submit(None);
device.poll(Maintain::Wait); before dropping, it gets mitigated, but each reload still adds 0.2GB. |
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Description

Some buffer memory not get freed after the device is dropped.
In the picture above, I load the same amount of data twice. Between the loads I drop the adapter, the device and all the buffers. However it seems that there are still some GPU memory not freed.
Expected vs observed behavior
Platform
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