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Added documentation for the BSON format
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liuzicheng1987 committed Jan 18, 2024
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3 changes: 2 additions & 1 deletion README.md
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Expand Up @@ -31,7 +31,8 @@ The following table lists the serialization formats currently supported by refle

| Format | Library | Version | License | Remarks |
|--------------|------------------------------------------------------|--------------|------------| -----------------------------------------------------|
| JSON | [YYJSON](https://github.com/ibireme/yyjson) | >= 0.8.0 | MIT | out-of-the-box support, included in this repository |
| JSON | [yyjson](https://github.com/ibireme/yyjson) | >= 0.8.0 | MIT | out-of-the-box support, included in this repository |
| BSON | [libbson](https://github.com/mongodb/libbson) | >= 1.25.1 | Apache 2.0 | |
| flexbuffers | [flatbuffers](https://github.com/google/flatbuffers) | >= 23.5.26 | Apache 2.0 | |
| XML | [pugixml](https://github.com/zeux/pugixml) | >= 1.14 | MIT | |
| YAML | [yaml-cpp](https://github.com/jbeder/yaml-cpp) | >= 0.8.0 | MIT | |
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8 changes: 5 additions & 3 deletions docs/README.md
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5.1) [JSON](https://github.com/getml/reflect-cpp/blob/main/docs/json.md)

5.2) [flexbuffers](https://github.com/getml/reflect-cpp/blob/main/docs/flexbuffers.md)
5.2) [BSON](https://github.com/getml/reflect-cpp/blob/main/docs/bson.md)

5.3) [XML](https://github.com/getml/reflect-cpp/blob/main/docs/xml.md)
5.3) [flexbuffers](https://github.com/getml/reflect-cpp/blob/main/docs/flexbuffers.md)

5.4) [YAML](https://github.com/getml/reflect-cpp/blob/main/docs/yaml.md)
5.4) [XML](https://github.com/getml/reflect-cpp/blob/main/docs/xml.md)

5.5) [YAML](https://github.com/getml/reflect-cpp/blob/main/docs/yaml.md)

## 6) Advanced topics

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100 changes: 100 additions & 0 deletions docs/bson.md
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# BSON

For BSON support, you must also include the header `<rfl/bson.hpp>` and link to the libbson library (https://github.com/mongodb/libbson).

Like the name implies, BSON is a JSON-like binary format. It is most notably used by MongoDB.

## Reading and writing

Suppose you have a struct like this:

```cpp
struct Person {
std::string first_name;
std::string last_name;
rfl::Timestamp<"%Y-%m-%d"> birthday;
std::vector<Person> children;
};
```
A `person` can be turned into a bytes vector like this:
```cpp
const auto person = Person{...};
const auto bytes = rfl::bson::write(person);
```

You can parse bytes like this:

```cpp
const rfl::Result<Person> result = rfl::bson::read<Person>(bytes);
```

## Loading and saving

You can also load and save to disc using a very similar syntax:

```cpp
const rfl::Result<Person> result = rfl::bson::load<Person>("/path/to/file.bson");

const auto person = Person{...};
rfl::bson::save("/path/to/file.bson", person);
```
## Reading from and writing into streams
You can also read from and write into any `std::istream` and `std::ostream` respectively.
```cpp
const rfl::Result<Person> result = rfl::bson::read<Person>(my_istream);
const auto person = Person{...};
rfl::bson::write(person, my_ostream);
```

Note that `std::cout` is also an ostream, so this works as well:

```cpp
rfl::bson::write(person, std::cout) << std::endl;
```
(Since BSON is a binary format, the readability of this will be limited, but it might be useful for debugging).
## Custom constructors
One of the great things about C++ is that it gives you control over
when and how you code is compiled.
For large and complex systems of structs, it is often a good idea to split up
your code into smaller compilation units. You can do so using custom constructors.
For the BSON format, these must be a static function on your struct or class called
`from_bson` that take a `rfl::bson::Reader::InputVarType` as input and return
the class or the class wrapped in `rfl::Result`.
In your header file you can write something like this:
```cpp
struct Person {
rfl::Rename<"firstName", std::string> first_name;
rfl::Rename<"lastName", std::string> last_name;
rfl::Timestamp<"%Y-%m-%d"> birthday;
using InputVarType = typename rfl::bson::Reader::InputVarType;
static rfl::Result<Person> from_bson(const InputVarType& _obj);
};
```

And in your source file, you implement `from_bson` as follows:

```cpp
rfl::Result<Person> Person::from_bson(const InputVarType& _obj) {
const auto from_nt = [](auto&& _nt) {
return rfl::from_named_tuple<Person>(std::move(_nt));
};
return rfl::bson::read<rfl::named_tuple_t<Person>>(_obj)
.transform(from_nt);
}
```
This will force the compiler to only compile the BSON parsing when the source file is compiled.

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