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Personality_And_Emotion_Model

This folder contains

  • An experiment table, that contens results of a sample of simulations
  • A MP_table, that indicates how personality influences in emotions
  • A UML of source code, demonstrating the source code construction for model generation
  • The graduation thesis text, where the model was proposed
  • And the source code as a java project

The source code contains 8 classes, being:

  • Ocean, where the necessary structure for the personality model is created
  • Occ, where the necessary structure for the emotion model is created
  • OCEANxOCC, where the MP are set
  • Mercadoria (merchandise), where the merchandise quantity is set
  • ModeloTroca (ChangeModel), here are created the functions that make possible to make exchanges between agents
  • Agente (Agent), Where agents are defined, initialized with their personalities and who will feel emotions and will suffer changes in personality weights
  • Emoções (Emotions), here is chosen an emotion for the agent
  • AtualizaOcean (UpdatesOCEAN), here is update the personality weights for the agent

And the Main (MAS_OCC_OCEAN), where the parameters are set, such as number of executions, maximum number of days, quantity of agents, biological agent personality and environmental parameters.

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