FantasyWarrior is a showcase project using Cocos2d-x 3.4
Cocos2d-x Features used in this project
- Sprite3D
- Animation3D
- Mesh
- Billboard
- Camera
- Light
- New audio engine
The code of this project and Cocos2d-x are all licensed under MIT
BGMs are copyrighted by Matthew Pablo, and licensed under CC-BY 3.0
You may not use any art including 2d and 3d from this project for commercial purpose
##Git user attention
1.Clone the repo from Github
$ git clone https://github.com/chukong/FantasyWarrior3D.git
2.Update the submodule of FantasyWarrior3D
$ git submodule update --init
3.Update the submodule of Cocos2d-x
$ cd frameworks/cocos2d-x
$ git submodule update --init
4.After cloning the repo, please execute download-deps.py
to download and install dependencies
$ cd frameworks/cocos2d-x
$ python download-deps.py
##Platform support This projetc supports 3 platforms: win32, ios_mac and Android.
###ios_mac runtime
Path:
FantasyWarrior3D/frameworks/runtime-src/proj.ios_mac/FantasyWarrior3D.xcodeproj
.
###win32 runtime
Path: FantasyWarrior3D/frameworks/runtime-src/proj.win32/FantasyWarrior3D.sln
.
Requires Visual Studio 2012 and above.
###android runtime
Path: FantasyWarrior3D/frameworks/runtime-src/proj.android
.
##Credits
- Game Effects: Wu Hao
- Game Logic: Fu Sijie
- Game Logic: Li Jun
- Game Logic: Gao Huang
- Game UI & Sound Man: Rao Zijian
- 3D technical support: Liu Liang, Hou Yingtao, Lv long, Nite, etc