Henzai (遍在) meaning ubiquitous, is a cross platform 3D rendering engine using .NetCore and veldrid.
- https://mellinoe.github.io/veldrid-docs/
- https://www.scratchapixel.com
- http://dev.theomader.com/
- https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/
- http://ksimek.github.io/2013/06/03/calibrated_cameras_in_opengl/
- http://www.iquilezles.org/www/articles/patchedsphere/patchedsphere.htm
- https://mynameismjp.wordpress.com
- http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/#the-raymarching-algorithm
- https://seblagarde.wordpress.com/2013/04/29/memo-on-fresnel-equations/
- http://alextardif.com/ShadowMapping.html
- https://turanszkij.wordpress.com
- http://xdpixel.com/decoding-a-projection-matrix/
- http://paul-reed.co.uk/programming.html
- https://learnopengl.com
- https://open.gl
- https://www.khronos.org/assets/uploads/developers/library/2014-siggraph-bof/KITE-BOF_Aug14.pdf
- http://prideout.net/blog/
- http://ogldev.atspace.co.uk/index.html
- http://www.codinglabs.net/tutorial_simple_def_rendering.aspx
- http://www.lighthouse3d.com/tutorials/
- http://www.opengl-tutorial.org/
- http://anki3d.org/features/
- https://www.khronos.org/opengl/wiki/Vertex_Transformation
- https://nlguillemot.wordpress.com/2016/12/07/reversed-z-in-opengl/
- http://www.songho.ca/opengl/
- https://developer.apple.com/metal/
- https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf
- https://www.raywenderlich.com/146414/metal-tutorial-swift-3-part-1-getting-started
- https://crimild.wordpress.com/
- http://tech.metail.com/metal-swift-introduction/
- http://metalbyexample.com/introduction-to-compute/
- https://github.com/FlexMonkey/ParticleLab
- http://metalbyexample.com/linear-algebra/ // TLDR: Left-Handed Coordinate System
- https://www.haroldserrano.com/metal-api-projects/
- https://developer.apple.com/documentation/metal/compute_processing/hello_compute
- https://www.saschawillems.de/?p=1669
- https://matthewwellings.com/blog/the-new-vulkan-coordinate-system/
- https://github.com/Microsoft/DirectXShaderCompiler/blob/master/docs/SPIR-V.rst