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Make SDF -> USD code a separate component of SDF #816
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Signed-off-by: Ian Chen <[email protected]>
* Fix cmake warning about newlines * Find python3 in cmake, fix warning (#328) Signed-off-by: Steve Peters <[email protected]>
* Added ToElement conversion for physics and atmosphere Signed-off-by: Nate Koenig <[email protected]> * spelling Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]>
* Aded ToElement conversion for shapes Signed-off-by: Nate Koenig <[email protected]> * doxygen Signed-off-by: Ian Chen <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Ian Chen <[email protected]>
Merge 6 -> 9
* Working on material DOM ToElement Signed-off-by: Nate Koenig <[email protected]> * Update material ToElement Signed-off-by: Nate Koenig <[email protected]> * Use floats Signed-off-by: Nate Koenig <[email protected]> * Fix build Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]>
Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Louise Poubel <[email protected]>
* Added ToElement conversion for Collision, Surface, and Visual Signed-off-by: Nate Koenig <[email protected]> * Update src/Visual_TEST.cc Co-authored-by: Alejandro Hernández Cordero <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Alejandro Hernández Cordero <[email protected]>
Signed-off-by: Jenn Nguyen <[email protected]> Co-authored-by: Marco A. Gutiérrez <[email protected]> Co-authored-by: Addisu Z. Taddese <[email protected]>
* Added ToElement for ParticleEmitter and Link Signed-off-by: Nate Koenig <[email protected]> * expect double eq Signed-off-by: Ian Chen <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Ian Chen <[email protected]>
* Adding toelement for model and actor Signed-off-by: Nate Koenig <[email protected]> * Updated tests Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]>
Adds a sentence to the behavior of //model/static to avoid confusion on what might happen if it is used within a model that is itself included in another model. Also adds some clarification to //model/@canonical_link. Signed-off-by: FirefoxMetzger <[email protected]> Signed-off-by: Addisu Z. Taddese <[email protected]> Co-authored-by: Addisu Z. Taddese <[email protected]>
* Added more ToElement functions Signed-off-by: Nate Koenig <[email protected]> * Revert Link toelement changes Signed-off-by: Nate Koenig <[email protected]> * Added toelement conversion for world, scene, sky, gui Signed-off-by: Nate Koenig <[email protected]> * Fix element insertion, and updated tests Signed-off-by: Nate Koenig <[email protected]> * Update docs Signed-off-by: Nate Koenig <[email protected]> * Updates Signed-off-by: Nate Koenig <[email protected]> * minor doxygen update Signed-off-by: Ian Chen <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Ian Chen <[email protected]>
Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]>
* Support URI in the Model DOM Signed-off-by: Nate Koenig <[email protected]> * One minor test Signed-off-by: Nate Koenig <[email protected]> * placement frame and static Signed-off-by: Nate Koenig <[email protected]> * relative_to Signed-off-by: Nate Koenig <[email protected]> * Added nested include test Signed-off-by: Nate Koenig <[email protected]> * Updates Signed-off-by: Nate Koenig <[email protected]> * useincludetag Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]>
* Added plugin to SDF DOM Signed-off-by: Nate Koenig <[email protected]> * tweaks Signed-off-by: Nate Koenig <[email protected]> * Fixed doxygen Signed-off-by: Nate Koenig <[email protected]> * Updates Signed-off-by: Nate Koenig <[email protected]> * Update plugin copy and tests Signed-off-by: Nate Koenig <[email protected]> * Remove string and add move functions Signed-off-by: Nate Koenig <[email protected]> * Fix build and tests Signed-off-by: Nate Koenig <[email protected]> * Fix windows warnings Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]>
Signed-off-by: Jenn Nguyen <[email protected]>
The buildFrameAttachedToGraph and buildPoseRelativeToGraph have overloads for the type of parent element, but the code in each overload is very similar to each other. This refactors these functions so there's less code duplication. Signed-off-by: Addisu Z. Taddese <[email protected]> Co-authored-by: Steve Peters <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
…used angles (#689) * Ruby option to print in_degrees or snap_to_degrees Signed-off-by: Aaron Chong <[email protected]> * Basic PrintConfig added Signed-off-by: Aaron Chong <[email protected]> * PrintConfig gets passed into printing implementations of Element and Param Signed-off-by: Aaron Chong <[email protected]> * Adding basic test for print options Signed-off-by: Aaron Chong <[email protected]> * Reverting to PrintConfig with basic API Signed-off-by: Aaron Chong <[email protected]> * Moved creation of PrintConfig into ign functions Signed-off-by: Aaron Chong <[email protected]> * Param value GetPoseAsString and tests Signed-off-by: Aaron Chong <[email protected]> * Moved attribute painting to its own function, fixed test strings Signed-off-by: Aaron Chong <[email protected]> * Added basic tests for pose rotation input as quaternions Signed-off-by: Aaron Chong <[email protected]> * Using different flags for ign sdf -p, allow snapping to different values Signed-off-by: Aaron Chong <[email protected]> * Disabling test on windows, fixing comment Signed-off-by: Aaron Chong <[email protected]> * Remove stale function, fixed linting Signed-off-by: Aaron Chong <[email protected]> * Adding tolerance as a argument, added tests Signed-off-by: Aaron Chong <[email protected]> * Use 3 spaces when changing rotation formats or snapping to degrees Signed-off-by: Aaron Chong <[email protected]> * Added check for tolerance larger than snapping interval Signed-off-by: Aaron Chong <[email protected]> * Moving PrintAttributes to ElementPrivate to remain ABI stability Signed-off-by: Aaron Chong <[email protected]> * Using true/false instead of 1/0 Signed-off-by: Aaron Chong <[email protected]> * Remove use of SDF_ASSERT in GetAsString Signed-off-by: Aaron Chong <[email protected]> * Added tests for //include/pose Signed-off-by: Aaron Chong <[email protected]> * Adding parsing passing test for empty quat_xyzw pose Signed-off-by: Aaron Chong <[email protected]> * Added check for default string values to be modified when rotation_format is defined Signed-off-by: Aaron Chong <[email protected]> * Added tests Signed-off-by: Aaron Chong <[email protected]> * Reparsing translates default value into string to be used if values have not been assigned to param Signed-off-by: Aaron Chong <[email protected]> * Using StringFromValueImpl for getting strings from all ParamVariants Signed-off-by: Aaron Chong <[email protected]> * Refactor pose string from value into its own function Signed-off-by: Aaron Chong <[email protected]> * Fixing casting erroerror, added documentation and tests for tolerance < interval Signed-off-by: Aaron Chong <[email protected]> * Correcting stale comments Signed-off-by: Aaron Chong <[email protected]> * Fixing snapToInterval math, added more tests Signed-off-by: Aaron Chong <[email protected]> * Removed unneeded visibility macro Signed-off-by: Aaron Chong <[email protected]> * Adding return documentation and using const reference to variant instead of pointer Signed-off-by: Aaron Chong <[email protected]> * Returning string directly, removing stale _config, reverting strValue to nullopt Signed-off-by: Aaron Chong <[email protected]> * Remove use of assertions Signed-off-by: Aaron Chong <[email protected]> * Suggested changes to #729 (#748) Signed-off-by: Addisu Z. Taddese <[email protected]> * Using three space delimiter between position and rotation if attributes are set Signed-off-by: Aaron Chong <[email protected]> * Added comment regarding use of default PrintConfig in Reparse Signed-off-by: Aaron Chong <[email protected]> * Adding equality comparison for PrintConfig Signed-off-by: Aaron Chong <[email protected]> * Removed stale include Signed-off-by: Aaron Chong <[email protected]> * Uniied string and value parsing behavior, and modified necessary tests Signed-off-by: Aaron Chong <[email protected]> * Overloaded function to maintain ABI stability Signed-off-by: Aaron Chong <[email protected]> * Fixing missing space in test for exec command Signed-off-by: Aaron Chong <[email protected]> * Adding comment regarding attributeExceptions Signed-off-by: Aaron Chong <[email protected]> * Indenting help message, adding test for shuffling command flags Signed-off-by: Aaron Chong <[email protected]> * Modifying cmd flag shuffling test to handling flags with arguments too Signed-off-by: Aaron Chong <[email protected]> * Removed Get from PrintConfig getter functions Signed-off-by: Aaron Chong <[email protected]> * Using std optional's converting constructor Signed-off-by: Aaron Chong <[email protected]> * Modified snapToInterval implementation, added test Signed-off-by: Aaron Chong <[email protected]> * Added bool type specific value parser, values are parsed using ParamStreamer by default Signed-off-by: Aaron Chong <[email protected]> * Reverting all unnecessary changes made in sdf12 to old tests Signed-off-by: Aaron Chong <[email protected]> * Added comparison for PreserveIncludes Signed-off-by: Aaron Chong <[email protected]> * Check for 'type' attribute in unknown elements as well, in order to parse booleans into true/false, instead of 1/0 Signed-off-by: Aaron Chong <[email protected]> * Only checking for pose related PrintConfig options for returning string instead of default PrintConfig Signed-off-by: Aaron Chong <[email protected]> * Added comment regarding sanitizing -0 in test outputs Signed-off-by: Aaron Chong <[email protected]> Co-authored-by: Addisu Z. Taddese <[email protected]>
Signed-off-by: Louise Poubel <[email protected]>
This replaces most of the custom cmake code in libsdformat with the functionality provided by ignition-cmake2. The root CMakeLists.txt is much shorter now and most of the cmake folder has been deleted. This is made possible by the NO_IGNITION_PREFIX and REPLACE_IGNITION_INCLUDE_PATH parameters added to ign_configure_project in ign-cmake#190 and ign-cmake#191. Closes #181. Other details: * Use FindIgnURDFDOM from ign-cmake#193 * Use HIDE_SYMBOLS_BY_DEFAULT from ign-cmake#196 * Set LEGACY_PROJECT_PREFIX from ign-cmake#199 Signed-off-by: Steve Peters <[email protected]>
Signed-off-by: Steve Peters <[email protected]>
The USE_INTERNAL_URDF logic for include and windows compiler definitions needs to be repeated for tests that add parser_urdf.cc via target_sources. An interface library is used to deduplicate the cmake logic. Signed-off-by: Steve Peters <[email protected]>
Signed-off-by: Steve Peters <[email protected]>
Signed-off-by: Steve Peters <[email protected]>
Account for new behavior of nested models and :: syntax. Signed-off-by: Steve Peters <[email protected]>
Merge part of 10 to 11
Signed-off-by: Steve Peters <[email protected]>
Merge sdf10 -> sdf11
Signed-off-by: Steve Peters <[email protected]>
Merge sdf11 to sdf12
Signed-off-by: Louise Poubel <[email protected]> * Add line with unrecognized type Signed-off-by: Steve Peters <[email protected]> * Fix for custom element with attribute 'type' (#811) * Reverted changes to parser for custom element with attribute 'type', added fix in ParamPrivate::ValueFromStringImpl instead Signed-off-by: Aaron Chong <[email protected]> Co-authored-by: Steve Peters <[email protected]> Co-authored-by: Aaron Chong <[email protected]>
Signed-off-by: Ashton Larkin <[email protected]>
Codecov Report
@@ Coverage Diff @@
## adlarkin/sdf_to_usd #816 +/- ##
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Coverage ? 90.70%
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Files ? 78
Lines ? 12432
Branches ? 0
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Hits ? 11276
Misses ? 1156
Partials ? 0 Continue to review full report at Codecov.
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@scpeters and @ahcorde: I have a few questions about what I've done so far, would you mind responding to my comments/questions below? Also, for your initial review, I'd recommend only looking at the changes from commit 26c1a47, since all of the previous commits were a merge from sdf12
so that I could build on top of the cmake changes made in #780.
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######################################## | ||
# Find PXR | ||
ign_find_package(pxr REQUIRED_BY usd PKGCONFIG pxr) |
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I'm not sure if the PKGCONFIG pxr
portion should be here. If I didn't include this, I would see the following warning: https://github.com/ignitionrobotics/ign-cmake/blob/a1eb36a9a6283bb1fe5b4c755a2b3669572e0c08/cmake/IgnUtils.cmake#L378-L391
Can someone confirm if adding PKGCONFIG pxr
is correct or not?
######################################## | ||
# Find ignition common | ||
ign_find_package(ignition-common4 COMPONENTS graphics REQUIRED_BY usd) | ||
set(IGN_COMMON_VER ${ignition-common4_VERSION_MAJOR}) |
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We need to have a dependency on ign-common
in order to parse meshes to/from SDF and USD. I realize that this is a new dependency that we probably don't want to have, but since it's only needed by the usd
component, is it okay to have this new dependency?
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yes, it's ok
You should now have an executable named `usdConverter`, which can be used to convert a SDF world file to a USD file. | ||
The following command converts the example `shapes.sdf` file to its USD representation, stored in a file called `shapes.usda` (run this command from the `build` directory): | ||
```bash | ||
./usdConverter ../shapes.sdf shapes.usda |
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right now, this is not working - whenever I try to run the executable generated by the example, I get the following error:
./usdConverter: error while loading shared libraries: libusd_usdPhysics.so: cannot open shared object file: No such file or directory
This was not happening with this executable before turning all of this code into a separate component, so perhaps the component is not being created correctly at the moment. Does anyone know what's happening here? cc @scpeters
#include "sdf_usd_parser/world.hh" | ||
#include "sdf/world.hh" |
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I tried following the file structure for components in ign-common
:
<component name>
|__include
| |__<project name>
| |__component header files
|__src
|__component source files
This means that for the USD component, header files are in the path usd/include/sdformat
, and when it's time to #include
them in the component's source files, they have the same prefix as sdformat's header files (sdf/
). This doesn't result in naming collisions right now because the component header files are not upper case, but a lot of the USD component header files are essentially just a lower case name of the sdformat header files, which can make this code confusing to read (example: world.hh
vs World.hh
). Should I change the component header file structure somehow so that the #include
path is unique (for example, something like #include "sdf/usd/..."
)?
# Build the unit tests | ||
ign_build_tests(TYPE UNIT SOURCES ${gtest_sources} LIB_DEPS ${usd_target}) |
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all of the usd
header files should be in a usd
subfolder, like usd/include/sdf/usd/*
I created this small PR #817, we will have a lot of conflics and the review will be a mess with the current prototype. With this small PR I hope we can start to merge things into |
closing in favor of #817 |
🎉 New feature
Summary
This updates the work being done in #762 to make the SDF -> USD conversion code into a separate cmake component. This is now possible thanks to #780.
The commit history in this PR appears messy because at the moment, the
adlarkin/sdf_to_usd
branch is not up to date withsdf12
- it's not up to date because merging insdf12
would change the cmake code in #762, but the current code structure in #762 isn't compatible with the recent cmake updates from #780. So, this PR merged in the recent changes fromsdf12
and then updated the structure of #762 to be compatible withsdf12
via a cmake component. To make it easier to view the actual changes being made in this PR, view the history/files changed starting at commit 26c1a47.Test it
The old
usdConverter
executable that converts code from SDF to USD has been moved to a standalone example. To test if this component works, you can try to build this example and then test the resulting executable: https://github.com/ignitionrobotics/sdformat/tree/adlarkin/sdf_to_usd_cmake/examples/usdConverterChecklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
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messages.