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Update code for loading normal and albedo maps from image data #1068

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Sep 23, 2024
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135 changes: 131 additions & 4 deletions ogre2/src/Ogre2Material.cc
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,8 @@
*
*/

#include <cstddef>

// Note this include is placed in the src file because
// otherwise ogre produces compile errors
#ifdef _MSC_VER
Expand All @@ -31,6 +33,8 @@
#include <OgreMaterialManager.h>
#include <OgrePixelFormatGpuUtils.h>
#include <OgreTechnique.h>
#include <OgreTextureBox.h>
#include <OgreTextureFilters.h>
#include <OgreTextureGpuManager.h>
#include <Vao/OgreVaoManager.h>
#ifdef _MSC_VER
Expand Down Expand Up @@ -130,6 +134,23 @@ class gz::rendering::Ogre2MaterialPrivate
return "invalid";
}
}

/// \brief Prepare for normal mapping by converting to two-component
/// normalized signed 8-bit format
/// \param[in] _texture Normal map texture
/// \param[in/out] _image Normal map image data
public: void PrepareForNormalMapping(Ogre::TextureGpu *_texture,
Ogre::Image2 &_image);

/// \brief Allocate mimaps for the texture. This should be done when the
/// texture's residency status is still OnStorage.
/// \param[in] _texture Input texture to allocate mimaps
public: void AllocateMipmaps(Ogre::TextureGpu *_texture);

/// \brief Generate mimaps for the texture. This should be done when the
/// texture's residency status is Resident.
/// \param[in] _texture Input texture to generate mimpas
public: void GenerateMipmaps(Ogre::TextureGpu *_texture);
};

using namespace gz;
Expand Down Expand Up @@ -1220,6 +1241,8 @@ void Ogre2Material::SetTextureMapDataImpl(const std::string& _name,
root->getRenderSystem()->getTextureGpuManager();

// create the gpu texture
Ogre::uint32 filters = Ogre::TextureFilter::TypeGenerateDefaultMipmaps;
filters |= this->ogreDatablock->suggestFiltersForType(_type);
Ogre::uint32 textureFlags = 0;
textureFlags |= Ogre::TextureFlags::AutomaticBatching;
Ogre::TextureGpu *texture = textureMgr->createOrRetrieveTexture(
Expand All @@ -1228,7 +1251,7 @@ void Ogre2Material::SetTextureMapDataImpl(const std::string& _name,
textureFlags | Ogre::TextureFlags::ManualTexture,
Ogre::TextureTypes::Type2D,
Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME,
0u);
filters);

// Has to be loaded
if (texture->getWidth() == 0)
Expand All @@ -1241,13 +1264,31 @@ void Ogre2Material::SetTextureMapDataImpl(const std::string& _name,
texture->setTextureType(Ogre::TextureTypes::Type2D);
texture->setNumMipmaps(1u);
texture->setResolution(_img->Width(), _img->Height());
texture->scheduleTransitionTo(Ogre::GpuResidency::Resident);
texture->waitForData();

// upload raw color image data to gpu texture
Ogre::Image2 img;
img.loadDynamicImage(&data[0], false, texture);

// Replicates the steps that ogre does when it loads a texture map from
// file. For normal maps, it is first converted to a two component signed
// 8 bit format. Albedo and normal maps will have mipmaps generated.
// \todo(iche033) See if there is a way to reuse these functions
// from ogre-next without copying the code here.

// Normal maps - convert to two component signed 8 bit format:
// Ogre::PFG_RG8_SNORM format
if (_type == Ogre::PBSM_NORMAL)
this->dataPtr->PrepareForNormalMapping(texture, img);

if (_type == Ogre::PBSM_DIFFUSE || _type == Ogre::PBSM_NORMAL)
this->dataPtr->AllocateMipmaps(texture);

// Upload raw color image data to gpu texture
texture->scheduleTransitionTo(Ogre::GpuResidency::Resident);
texture->waitForData();
img.uploadTo(texture, 0, 0);

if (_type == Ogre::PBSM_DIFFUSE || _type == Ogre::PBSM_NORMAL)
this->dataPtr->GenerateMipmaps(texture);
}

// Now assign it to the material
Expand Down Expand Up @@ -1563,3 +1604,89 @@ ShaderParamsPtr Ogre2Material::FragmentShaderParams()
{
return this->dataPtr->fragmentShaderParams;
}

//////////////////////////////////////////////////
void Ogre2MaterialPrivate::PrepareForNormalMapping(Ogre::TextureGpu *_texture,
Ogre::Image2 &_image)
{
// code adpated from PrepareForNormalMapping::_executeStreaming function in
// OgreMain/src/OgreTextureFilters.cpp (v2-3)
const Ogre::uint8 numMipmaps = _image.getNumMipmaps();
const Ogre::PixelFormatGpu dstFormat = Ogre::PFG_RG8_SNORM;
const Ogre::uint32 rowAlignment = 4u;
const size_t dstSizeBytes = Ogre::PixelFormatGpuUtils::calculateSizeBytes(
_image.getWidth(),
_image.getHeight(),
_image.getDepth(),
_image.getNumSlices(),
dstFormat, numMipmaps,
rowAlignment );
void *imgData = OGRE_MALLOC_SIMD( dstSizeBytes, Ogre::MEMCATEGORY_RESOURCE);
for (Ogre::uint8 mip = 0; mip < numMipmaps; ++mip)
{
Ogre::TextureBox srcBox = _image.getData( mip );
const Ogre::uint32 width = srcBox.width;
const Ogre::uint32 height = srcBox.height;

Ogre::TextureBox dstBox = srcBox;
dstBox.bytesPerPixel =
Ogre::PixelFormatGpuUtils::getBytesPerPixel(dstFormat);
dstBox.bytesPerRow =
Ogre::PixelFormatGpuUtils::getSizeBytes(
width, 1u, 1u, 1u, dstFormat, 4u);
dstBox.bytesPerImage =
Ogre::PixelFormatGpuUtils::getSizeBytes(width, height, 1u, 1u,
dstFormat, 4u);
dstBox.data = Ogre::PixelFormatGpuUtils::advancePointerToMip(
imgData, width, height, srcBox.depth, srcBox.numSlices, mip, dstFormat);

Ogre::PixelFormatGpuUtils::convertForNormalMapping(
srcBox, _image.getPixelFormat(),
dstBox, dstFormat);
}
_image.loadDynamicImage(imgData, _image.getWidth(), _image.getHeight(),
_image.getDepthOrSlices(), _image.getTextureType(), dstFormat, false,
numMipmaps);
_texture->setPixelFormat(dstFormat);
}

//////////////////////////////////////////////////
void Ogre2MaterialPrivate::AllocateMipmaps(Ogre::TextureGpu *_texture)
{
// code adpated from GenerateHwMipmaps::_executeStreaming function in
// OgreMain/src/OgreTextureFilters.cpp (v2-3)
Ogre::uint8 maxMipmaps = Ogre::PixelFormatGpuUtils::getMaxMipmapCount(
_texture->getWidth(),
_texture->getHeight(),
_texture->getDepth() );
_texture->setNumMipmaps(maxMipmaps);
}

//////////////////////////////////////////////////
void Ogre2MaterialPrivate::GenerateMipmaps(Ogre::TextureGpu *_texture)
{
// code adpated from GenerateHwMipmaps::_executeSerial function in
// OgreMain/src/OgreTextureFilters.cpp (v2-3)
Ogre::TextureGpuManager *textureManager = _texture->getTextureManager();
Ogre::TextureGpu *tempTexture = textureManager->createTexture(
"___tempMipmapTexture",
Ogre::GpuPageOutStrategy::Discard,
Ogre::TextureFlags::RenderToTexture |
Ogre::TextureFlags::AllowAutomipmaps |
Ogre::TextureFlags::DiscardableContent,
_texture->getTextureType());
tempTexture->copyParametersFrom(_texture);
tempTexture->unsafeScheduleTransitionTo(Ogre::GpuResidency::Resident);
Ogre::TextureBox box = _texture->getEmptyBox(0);
_texture->copyTo(tempTexture, box, 0, box, 0);
tempTexture->_autogenerateMipmaps();

Ogre::uint8 mipmaps = _texture->getNumMipmaps();
for (size_t i = 1u; i < mipmaps; ++i)
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{
box = _texture->getEmptyBox( i );
tempTexture->copyTo(_texture, box, i, box, i);
}
textureManager->destroyTexture(tempTexture);
tempTexture = 0;
}