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Added Conditions for Slerp vs Squad interpolation #577
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b6d7673
Added Conditions for Slerp vs Squad interpolation
sdhar04 9d504f3
Removed bash script
sdhar04 c9e01c2
Merge branch 'gz-math7' into gz-math7
mjcarroll 039a64a
Addressed lint issues
sdhar04 7dfe977
Merge branch 'gz-math7' of https://github.com/sdhar04/gz-math into gz…
sdhar04 cf8b74c
Reduced scope of variables required only for squad interpolation
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Original file line number | Diff line number | Diff line change |
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@@ -16,10 +16,12 @@ | |
*/ | ||
#include "gz/math/Quaternion.hh" | ||
#include "gz/math/RotationSpline.hh" | ||
#include "cmath" | ||
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using namespace gz; | ||
using namespace math; | ||
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using namespace std; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. remove this |
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/// \internal | ||
/// \brief Private data for RotationSpline | ||
class RotationSpline::Implementation | ||
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@@ -88,11 +90,25 @@ Quaterniond RotationSpline::Interpolate(const unsigned int _fromIndex, | |
// Use squad using tangents we've already set up | ||
Quaterniond &p = this->dataPtr->points[_fromIndex]; | ||
Quaterniond &q = this->dataPtr->points[_fromIndex+1]; | ||
Quaterniond &a = this->dataPtr->tangents[_fromIndex]; | ||
Quaterniond &b = this->dataPtr->tangents[_fromIndex+1]; | ||
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Vector3d peu(p.Euler()); | ||
Vector3d qeu(q.Euler()); | ||
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double diffX = abs(peu.X()-qeu.X()); | ||
double diffY = abs(peu.Y()-qeu.Y()); | ||
double diffZ = abs(peu.Z()-qeu.Z()); | ||
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// NB interpolate to nearest rotation | ||
return Quaterniond::Squad(_t, p, a, b, q, _useShortestPath); | ||
if ((diffX < 0.16) || (diffY < 0.16) || (diffZ < 0.16)) | ||
{ | ||
return Quaterniond::Slerp(_t, p, q, _useShortestPath); | ||
} | ||
else | ||
{ | ||
Quaterniond &a = this->dataPtr->tangents[_fromIndex]; | ||
Quaterniond &b = this->dataPtr->tangents[_fromIndex+1]; | ||
return Quaterniond::Squad(_t, p, a, b, q, _useShortestPath); | ||
} | ||
} | ||
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///////////////////////////////////////////////// | ||
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