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Ionic Release Notes and Highlights #4

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54 changes: 53 additions & 1 deletion highlights.md
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## New Features

- [Add new console logging functionality based on `spdlog`](https://github.com/gazebosim/gz-common/pull/615).
Also see [gz-utils#134](https://github.com/gazebosim/gz-utils/pull/134)

- Console logging has been reimplemented using `spdlog`. While the existing
macros such as `gzerr`, `gzwarn`, and `gzmsg` continue to work as before,
you can now get access to the raw `spdlog` logger, which provides greater
control and flexibility. A new macro, `gztrace` is also provided, which can
be useful in debugging or data collection scenarios. With `spdlog`, you also
get the ability to use format strings. Here's a quick example:

```c++
auto logger = gz::common::Console::Root().RawLoggerPtr();
logger->trace("π to 5th decimal = {:.5f}\n", M_PI);
```

- Improvements to the bullet-featherstone physics plugin

- Many new features and bugfixes were made to the bullet-featherstone plugin
in gz-physics, which include support for nested models,
off-diagonal inertia, enforcing joint velocity and effort limits,
configuring solver iterations, and more. There are also features for
performance improvements and physics stability such as auto-deactivation,
static object collision optimization, and use of convex hull shapes for
convex decomposed meshes.

- [Support for mesh optimization](https://github.com/gazebosim/gz-sim/pull/2417),
[gzsim#2352](https://github.com/gazebosim/gz-sim/pull/2352),
[gz-common#585](https://github.com/gazebosim/gz-common/pull/585),
[sdformat#1382](https://github.com/gazebosim/gz-common/pull/585), and
[gz-physics#606](https://github.com/gazebosim/gz-physics/pull/606)

- Added support for mesh optimization on the collision mesh. Users can now
specify whether or not to perform mesh optimization on a
collision mesh in SDF (requires SDF spec version >= 1.11). Two optimization
methods are currently supported: `convex_decomposition` and `convex_hull`.
Gazebo uses the open source
[V-HACD](https://github.com/kmammou/v-hacd) library to perform
convex decomposition to split the mesh into multiple submeshes.
Example SDF usage:


```xml
<collision>
<mesh optimization="convex_decomposition">
<convex_decomposition>
<max_convex_hulls>16</max_convex_hulls>
<voxel_resolution>400000</voxel_resolution>
</convex_decomposition>
<uri>/path/to/mesh.dae</uri>
</mesh>
</collision>
```

## Bug Fixes

## Breaking Changes

## Documentation

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