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Add scrollTo selector #774

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1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -150,6 +150,7 @@ removeSelectors // Array of selectors set to display: none
onReadyScript // After the above conditions are met -- use this script to modify UI state prior to screen shots e.g. hovers, clicks etc.
hoverSelector // Move the pointer over the specified DOM element prior to screen shot (available with default onReadyScript)
clickSelector // Click the specified DOM element prior to screen shot (available with default onReadyScript)
scrollToSelector // Scrolls the specified DOM element into view prior to screen shot (available with default onReadyScript)
postInteractionWait // Wait for a selector after interacting with hoverSelector or clickSelector (optionally accepts wait time in ms. Idea for use with a click or hover element transition. available with default onReadyScript)
selectors // Array of selectors to capture. Defaults to document if omitted. Use "viewport" to capture the viewport size. See Targeting elements in the next section for more info...
selectorExpansion // See Targeting elements in the next section for more info...
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10 changes: 10 additions & 0 deletions capture/engine_scripts/chromy/clickAndHoverHelper.js
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
module.exports = function (chromy, scenario) {
var hoverSelector = scenario.hoverSelector;
var clickSelector = scenario.clickSelector;
var scrollToSelector = scenario.scrollToSelector;
var postInteractionWait = scenario.postInteractionWait; // selector [str] | ms [int]

if (hoverSelector) {
Expand All @@ -17,6 +18,15 @@ module.exports = function (chromy, scenario) {
.wait(clickSelector)
.click(clickSelector);
}

if (scrollToSelector) {
chromy
.wait()
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what does this line do?

.evaluate(`_scrollToSelector = '${scrollToSelector}'`)
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I dont think you need this line.

.evaluate(function() {
document.querySelector(_scrollToSelector).scrollIntoView();
}, scrollToSelector);
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I think you want this...

.evaluate(function(scrollToSelector){
  document.querySelector(scrollToSelector).scrollIntoView();
}, scrollToSelector);

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You probably also need to guard against scrollToSelector not being found.

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Hi @garris, I made these updates but it's still not working (ie the screenshot shows that it did not properly scroll the container)

}

if (postInteractionWait) {
chromy.wait(postInteractionWait);
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10 changes: 10 additions & 0 deletions capture/engine_scripts/puppet/clickAndHoverHelper.js
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
module.exports = async (page, scenario) => {
var hoverSelector = scenario.hoverSelectors || scenario.hoverSelector;
var clickSelector = scenario.clickSelectors || scenario.clickSelector;
var scrollToSelector = scenario.scrollToSelectors || scenario.scrollToSelector;
var postInteractionWait = scenario.postInteractionWait; // selector [str] | ms [int]

if (hoverSelector) {
Expand All @@ -16,6 +17,15 @@ module.exports = async (page, scenario) => {
await page.click(clickSelectorIndex);
}
}

if (scrollToSelector) {
for (const scrollToSelectorIndex of [].concat(scrollToSelector)) {
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Do you intend scrollToSelector to take an array value? or just a string? Array feels like it would produce some noisy results.

await page.waitFor(scrollToSelectorIndex);
await page.evaluate(scrollToSelectorIndex => {
document.querySelector(scrollToSelectorIndex).scrollIntoView();
}, scrollToSelectorIndex);
}
}

if (postInteractionWait) {
await page.waitFor(postInteractionWait);
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