Allow use of devmap
globally, regardless of game. (#292)
#94
Annotations
8 warnings
Build win32:
engine/vk/vk_init.c#L1867
cast from pointer to integer of different size [-Wpointer-to-int-cast]
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Build win32:
engine/vk/vk_init.c#L3642
cast from pointer to integer of different size [-Wpointer-to-int-cast]
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Build win32:
engine/vk/vk_backend.c#L1324
assignment to ‘VkAccelerationStructureKHR’ {aka ‘long long unsigned int’} from ‘void *’ makes integer from pointer without a cast [-Wint-conversion]
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Build win32:
engine/vk/vk_backend.c#L1325
assignment to ‘VkAccelerationStructureKHR’ {aka ‘long long unsigned int’} from ‘void *’ makes integer from pointer without a cast [-Wint-conversion]
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Build win32:
engine/vk/vk_backend.c#L1446
assignment to ‘VkAccelerationStructureKHR’ {aka ‘long long unsigned int’} from ‘void *’ makes integer from pointer without a cast [-Wint-conversion]
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Build win32:
engine/vk/vk_backend.c#L1447
assignment to ‘VkAccelerationStructureKHR’ {aka ‘long long unsigned int’} from ‘void *’ makes integer from pointer without a cast [-Wint-conversion]
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Build win32:
engine/common/translate.c#L709
‘FilterInit’ defined but not used [-Wunused-function]
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Build win32:
engine/common/translate.c#L709
‘FilterInit’ defined but not used [-Wunused-function]
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