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GLSurfaceView: report draw finished after first onDrawFrame in GLThread
At default, GLThread will not report draw finish after 1st onDrawFrame. This will cause long black screen issue for game whose 2nd onDrawFrame taking time, such as CandyCrash case reported by customer. This change ensure the draw finished to be reported after 1st onDrawFrame. CRs-Fixed: 2182359 Change-Id: I8b817bdb5d6dcaec9835b45c6efe8e6892c716fe Signed-off-by: Adesh15 <[email protected]> Signed-off-by: Harsh Shandilya <[email protected]> Signed-off-by: Simao Gomes Viana <[email protected]>
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