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Random updates #6

Merged
merged 3 commits into from
Sep 14, 2022
Merged

Random updates #6

merged 3 commits into from
Sep 14, 2022

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diwako
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@diwako diwako commented Mar 8, 2022

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@Cuel
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Cuel commented Mar 8, 2022

The only sad part I guess is if the HC crashes, there's no clean up?

@diwako
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diwako commented Mar 8, 2022

Same as if currently the zeus crashes.

@Cuel
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Cuel commented Mar 10, 2022

If they're spawned with the zeus functions yeah, not pre-placed triggers

@diwako
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diwako commented Mar 10, 2022

Correct. Probably going to do some "adopt-a-zombie" system to transfer it to server or another client in the future.

};

if (_sound) then {
playSound3D ["rvg_zeds\sounds\zombie_yell.ogg", objNull, false, AGLToASL (_posList select 0), 5, 1, 1200];
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Did you test this was audible? I think I tested with this initially, iirc say was a lot higher in volume
I think the reason the original code is odd looking was because it shouldn't play the sound if it didn't spawn the horde (max limit zombies reached) but it's not optimal

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can test it again.

@diwako diwako merged commit 7d18cbd into master Sep 14, 2022
@diwako diwako deleted the random_updates branch September 14, 2022 11:16
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2 participants