Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Brushup] Pernicious Poltergeist Description | Added DCs #16763

Closed
wants to merge 1 commit into from
Closed
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion packs/spells/pernicious-poltergeist.json
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@
"damage": {},
"defense": null,
"description": {
"value": "<p>You create an echo of a powerful poltergeist, temporarily anchoring it to the area to terrorize and harm any opponents foolish enough to remain in the area. Because the poltergeist is a manifestation and is not truly present, it can't be attacked or hurt; it remains @UUID[Compendium.pf2e.conditionitems.Item.Invisible] unless otherwise stated. When you Cast the Spell, and the first time you Sustain it on subsequent rounds, the poltergeist creates your choice of one of the following effects.</p>\n<ul>\n<li><strong>Deathly Assault</strong> (negative) The poltergeist focuses on one creature in the area and flies through that creature's space, dealing @Damage[4d10[void]] damage (@Check[fortitude|name:Deathly Assault|traits:void|basic] save).</li>\n<li><strong>Frighten</strong> (emotion, fear, mental) The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Creatures in the area must attempt a @Check[will|name:Frighten|traits:emotion,fear,mental] save, becoming @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a failure.</li>\n<li><strong>Telekinetic Storm</strong> (force) The poltergeist hurls debris and quasi-real objects around in the area. All creatures in the area take @Damage[4d8[force]] damage (@Check[reflex|name:Telekinetic Storm|traits:force|basic] save).</li>\n</ul>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage of the deathly assault effect increases by [[/r 1d10]], and the damage of the telekinetic storm effect increases by [[/r 1d8]].</p>"
"value": "<p>You create an echo of a powerful poltergeist, temporarily anchoring it to the area to terrorize and harm any opponents foolish enough to remain in the area. Because the poltergeist is a manifestation and is not truly present, it can't be attacked or hurt; it remains @UUID[Compendium.pf2e.conditionitems.Item.Invisible] unless otherwise stated. When you Cast the Spell, and the first time you Sustain it on subsequent rounds, the poltergeist creates your choice of one of the following effects.</p>\n<ul>\n<li><strong>Deathly Assault</strong> (negative) The poltergeist focuses on one creature in the area and flies through that creature's space, dealing @Damage[4d10[void]] damage (@Check[fortitude|name:Deathly Assault|dc:resolve(@actor.attributes.spellDC.value)|traits:void|basic] save).</li>\n<li><strong>Frighten</strong> (emotion, fear, mental) The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Creatures in the area must attempt a @Check[will|name:Frighten|dc:resolve(@actor.attributes.spellDC.value)|traits:emotion,fear,mental] save, becoming @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 2} on a failure.</li>\n<li><strong>Telekinetic Storm</strong> (force) The poltergeist hurls debris and quasi-real objects around in the area. All creatures in the area take @Damage[4d8[force]] damage (@Check[reflex|dc:resolve(@actor.attributes.spellDC.value)|name:Telekinetic Storm|traits:force|basic] save).</li>\n</ul>\n<hr />\n<p><strong>Heightened (+2)</strong> The damage of the deathly assault effect increases by [[/r 1d10]], and the damage of the telekinetic storm effect increases by [[/r 1d8]].</p>"
},
"duration": {
"sustained": true,
Expand Down
Loading