Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added BlackJack game implementation in python #89

Open
wants to merge 1 commit into
base: main
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
21 changes: 21 additions & 0 deletions Black-Jack/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
# Black-Jack
Black Jack game made using Python

Players are each dealt two cards, face up or down depending on the casino and the table. The dealer is also dealt two cards, normally one up (exposed) and one down (hidden).
The value of cards two through ten is their pip value (2 through 10). Face cards (Jack, Queen, and King) are all worth ten.
Aces can be worth one or eleven. A hand's value is the sum of the card values. Players are allowed to draw additional cards("HIT") to improve their hands. The value of the ace will become one to prevent the hand from exceeding 21.

You can either HIT(ask for additional card to make your hand value closer to 21) or STAND(stop asking for cards and allow dealer to play their turn).

Once all the players have completed their hands, it is the dealer's turn. The dealer hand will not be completed if all players have either busted or received blackjacks. The dealer then reveals the hidden card. You are betting that you have a better hand than the dealer. The better hand is the hand where the sum of the card values is closer to 21 without exceeding 21.
The detailed outcome of the hand follows:

•If the player is dealt an Ace and a ten-value card (called a "blackjack"), and the dealer does not, the player wins and usually receives a bonus.

•If the player exceeds a sum of 21 ("busts"); the player loses, even if the dealer also exceeds 21.

•If the dealer exceeds 21 ("busts") and the player does not; the player wins.

•If the player attains a final sum higher than the dealer and does not bust; the player wins.

•If both dealer and player receive a blackjack or any other hands with the same sum, called a "push", no one wins.
221 changes: 221 additions & 0 deletions Black-Jack/black_jack.py
Original file line number Diff line number Diff line change
@@ -0,0 +1,221 @@
# IMPORT STATEMENTS AND VARIABLE DECLARATIONS:

import random

suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs')
ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace')
values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7, 'Eight':8,
'Nine':9, 'Ten':10, 'Jack':10, 'Queen':10, 'King':10, 'Ace':11}

playing = True

# CLASS DEFINTIONS:

class Card:

def __init__(self,suit,rank):
self.suit = suit
self.rank = rank

def __str__(self):
return self.rank + ' of ' + self.suit


class Deck:

def __init__(self):
self.deck = [] # start with an empty list
for suit in suits:
for rank in ranks:
self.deck.append(Card(suit,rank))

def __str__(self):
deck_comp = '' # start with an empty string
for card in self.deck:
deck_comp += '\n '+card.__str__() # add each Card object's print string
return 'The deck has:' + deck_comp

def shuffle(self):
random.shuffle(self.deck)

def deal(self):
single_card = self.deck.pop()
return single_card


class Hand:

def __init__(self):
self.cards = [] # start with an empty list as we did in the Deck class
self.value = 0 # start with zero value
self.aces = 0 # add an attribute to keep track of aces

def add_card(self,card):
self.cards.append(card)
self.value += values[card.rank]
if card.rank == 'Ace':
self.aces += 1 # add to self.aces

def adjust_for_ace(self):
while self.value > 21 and self.aces:
self.value -= 10
self.aces -= 1


class Chips:

def __init__(self):
self.total = 100
self.bet = 0

def win_bet(self):
self.total += self.bet

def lose_bet(self):
self.total -= self.bet


# FUNCTION DEFINITIONS:

def take_bet(chips):

while True:
try:
chips.bet = int(input('How many chips would you like to bet? '))
except ValueError:
print('Sorry, a bet must be an integer!')
else:
if chips.bet > chips.total:
print("Sorry, your bet can't exceed",chips.total)
else:
break

def hit(deck,hand):
hand.add_card(deck.deal())
hand.adjust_for_ace()

def hit_or_stand(deck,hand):
global playing

while True:
x = input("Would you like to Hit or Stand? Enter h or s: ")
print("\n")

if x[0].lower() == 'h':
hit(deck,hand) # hit() function defined above

elif x[0].lower() == 's':
print("Player stands. Dealer is playing.")
playing = False

else:
print("Sorry, please try again.")
continue
break


def show_some(player,dealer):
print("Dealer's Hand:")
print("<XXXXX card hidden XXXXX>")
print(dealer.cards[1])

print("\nPlayer's Hand:")
print(*player.cards, sep='\n')
print(" Player's Total>>>>>>>",player.value)

def show_all(player,dealer):
print("_________________________________________\n\nDealer's Hand:")
print(*dealer.cards, sep='\n')
print(" Dealer's Total>>>>>>>",dealer.value)
print("\nPlayer's Hand:")
print(*player.cards, sep='\n')
print(" Player's Total>>>>>>>",player.value)

def player_busts(player,dealer,chips):
print("Player busts!")
chips.lose_bet()

def player_wins(player,dealer,chips):
print("Player wins!")
chips.win_bet()

def dealer_busts(player,dealer,chips):
print("Dealer busts!")
chips.win_bet()

def dealer_wins(player,dealer,chips):
print("Dealer wins!")
chips.lose_bet()

def push(player,dealer):
print("Dealer and Player tie! It's a push.")

# GAMEPLAY!

while True:
print('\n_________________________________________\n\nWelcome to BlackJack! Get as close to 21 as you can without going over!\n Aces count as 1 or 11.')

# Create & shuffle the deck, deal two cards to each player
deck = Deck()
deck.shuffle()

player_hand = Hand()
player_hand.add_card(deck.deal())
player_hand.add_card(deck.deal())

dealer_hand = Hand()
dealer_hand.add_card(deck.deal())
dealer_hand.add_card(deck.deal())

# Set up the Player's chips
player_chips = Chips() # remember the default value is 100

# Prompt the Player for their bet:
take_bet(player_chips)

# Show the cards:
show_some(player_hand,dealer_hand)

while playing: # recall this variable from our hit_or_stand function

# Prompt for Player to Hit or Stand
hit_or_stand(deck,player_hand)
show_some(player_hand,dealer_hand)

if player_hand.value > 21:
player_busts(player_hand,dealer_hand,player_chips)
break

# If Player hasn't busted, play Dealer's hand
if player_hand.value <= 21:

while dealer_hand.value < 17:
hit(deck,dealer_hand)

# Show all cards
show_all(player_hand,dealer_hand)

# Test different winning scenarios
if dealer_hand.value > 21:
dealer_busts(player_hand,dealer_hand,player_chips)

elif dealer_hand.value > player_hand.value:
dealer_wins(player_hand,dealer_hand,player_chips)

elif dealer_hand.value < player_hand.value:
player_wins(player_hand,dealer_hand,player_chips)

else:
push(player_hand,dealer_hand)

# Inform Player of their chips total
print("\nPlayer's winnings stand at",player_chips.total)

# Ask to play again
new_game = input("Would you like to play another hand? Enter 'y' or 'n' ")
if new_game[0].lower()=='y':
playing=True
continue
else:
print("Thanks for playing!\n_________________________________________\n")
break