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name: Deploy React App to GitHub Pages | ||
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on: | ||
push: | ||
branches: | ||
- main # or the branch you want to deploy from | ||
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jobs: | ||
build-and-deploy: | ||
runs-on: ubuntu-latest | ||
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steps: | ||
- name: Checkout code | ||
uses: actions/checkout@v2 | ||
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- name: Set up Node.js | ||
uses: actions/setup-node@v2 | ||
with: | ||
node-version: '16' # Specify the Node.js version | ||
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- name: Install dependencies | ||
run: npm install | ||
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- name: Build the React app | ||
run: npm run build | ||
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- name: Deploy to GitHub Pages | ||
uses: peaceiris/actions-gh-pages@v3 | ||
with: | ||
github_token: ${{ secrets.GITHUB_TOKEN }} | ||
publish_dir: ./build |
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[![Netlify Status](https://api.netlify.com/api/v1/badges/6c871c2f-eb5a-4ecf-a4e5-b9e760b5a36d/deploy-status)](https://app.netlify.com/sites/bugpack/deploys) | ||
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# Moth: <a href="https://bugpack.io" target="_blank">Pixel Art editor</a> | ||
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<img src="./public/assets/cover.png" /> | ||
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The Moth pixel art editor is the first of many free web apps geared towards indie game developers. | ||
With a focus on packing powerful features into a simple to use interface, Moth is meant to be a pixel art editor | ||
with an easy learning curve. | ||
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<img src="./public/assets/screenshot.jpeg" /> | ||
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## TODO | ||
- (Easy)(Feature) add talorence to wand | ||
- (Easy)(Feature) rainbow color mode | ||
- (Easy)(Feature) random color mode | ||
- (Easy)(Bug) light and color picker doesint add color if missing | ||
- (Easy)(Feature) npm i react-beautiful-dnd | ||
- (Easy)(Feature) dnd tabs | ||
- (Easy)(Bug) obfuscate build code | ||
- (Easy)(Feature) export format dropdown | ||
- (Easy)(Bug) thickness for shapes | ||
- (Easy)(Feature) flatten all layers | ||
- (Easy)(Feature) play animation backwards? | ||
- (Easy)(Feature) ping / pong animation loop? | ||
- (Easy)(Feature) export as zip, file for each frame | ||
- (Easy)(Feature) move tool is like a selection tool | ||
- (Easy)(Feature) indexed colors | ||
- (Easy)(Feature) animate main canvas | ||
- (Easy)(Feature) Use the same icons set across the app | ||
- (Easy)(Feature) Join multiple similer tool into one iterface | ||
- (Medium)(Feature) copy / paste selection | ||
- (Medium)(Feature) mirror mode | ||
- (Easy)(Feature) mirror from starting point | ||
- (Easy)(Feature) mirror ying / yang | ||
- (Medium)(Feature) add drag handles to resize the canvas | ||
- (Hard)(Bug) pixels get deleted when changing the canvas size | ||
- (Medium)(Feature) add current mouse position & canvas size at bottom left | ||
- (Medium)(Feature) scroll zooms to the mouse position | ||
- (Medium)(Feature) left click in canvas area for center/tool/clear wheel, right click to pan | ||
- (Easy)(Feature) make clear more accessable | ||
- (Medium)(Bug) make local projects use indexDB instead | ||
- (Medium)(Bug) make light tool use lines | ||
- (Medium)(Bug) make sure all brush combinations work with left and right buttons | ||
- (Medium)(Feature) export as css | ||
- (Medium)(Feature) onion skinning for furure frame | ||
- onion skinning color effects | ||
- (Medium)(Feature) import gif as frames | ||
- (Medium)(Feature) fullscreen canvas mode | ||
- (Medium)(Feature) Sprite packing | ||
- (Medium)(Feature) Import and slice existing .png spritesheets. | ||
- (Medium)(Feature) .pyxel and .asesprite / .ase import | ||
- (Medium)(Feature) load demo button | ||
- (Medium)(Feature) wrap around move option | ||
- (Medium)(Feature) allow creating multiple animations | ||
- (Medium)(Feature) add console error watch system | ||
- (Medium)(Feature) Multiple sprite tabs | ||
- (Hard)(Feature) tools only modify active selection | ||
- (Hard)(Feature) better selection box | ||
- (Hard)(Feature) download as svg | ||
- (Hard)(Feature) export as .tmx | ||
- (Hard)(Feature) make selections standout | ||
- rotate | ||
- scale | ||
- draw only in selection | ||
- move to new layer / frame | ||
- (Hard)(Feature) Ctrl-z undos brush strokes and last canvas resize | ||
- CTRL-Z undos and changes in text (title, color palette name, ect) | ||
- When you undo layer joins, the number of layers does not change, the layer just disappears. | ||
- Undo redo wont work with layers | ||
- (Hard)(Bug) get color picker working again | ||
- Color pallets that are premade | ||
- Option to create a color pallet from sprite | ||
- color pallette recommendations | ||
- recommend colors based on current pallete and AI | ||
- recommend better color alternatives based on AI | ||
- pallette | ||
- when changing color in pallete, update all instances of that color in all layers | ||
- import/paste and export/copy a color pallette | ||
- import pallette from image | ||
- limit pallette to x colors | ||
- start with most common colors | ||
- squash similer colors? | ||
- deleting a color from the pallette doesint effect layers | ||
- lights / darks | ||
- add opacity | ||
- (Hard)(Feature) Add smudge tool | ||
- (Hard)(Feature) add font tool | ||
- (Hard)(Feature) settings modal | ||
- (Easy)(Feature) update shortcut keys | ||
- custom shortcuts | ||
- custom shortcuts override default | ||
- reset shortcuts to default button | ||
- themes | ||
- retro game consoles | ||
- grid colors | ||
- custom layout, custom shortcut | ||
- minimize UI | ||
- tilemap features (https://github.com/praghus/plextus) | ||
- realtime collaboration | ||
- spaces | ||
- projects | ||
- gallery | ||
- 3d pixel editing | ||
- node based editor (https://github.com/Ttanasart-pt/Pixel-Composer) | ||
- rig system | ||
- mesh deformation tool (points, weights) | ||
- bones arnt visible in final render | ||
- one bone per layer | ||
- pivit point for the layer becomes the start of the bone | ||
- choose parent bone when creating new bone | ||
- copy and paste layer copies bones aswell | ||
- when animating bones, use index of bone to figure out which bones should move | ||
- parent bones move child bones on other layers | ||
- tweening | ||
- generate tweening frame via AI | ||
- choose how many frames to create | ||
- button to generate tweening frames based on "move" tool or "bone" tool | ||
- provide types of progression arcs | ||
- non-destructive "Effects" | ||
- AA | ||
- mirror | ||
- scatter | ||
- color filter | ||
- outline effect | ||
- texture fill | ||
- The "sun" effect is a ball, that is placed somewhere on the canvas, and affects the colors of the sprites with a specific falloff | ||
- light source tool, creates highlights and shadows for you | ||
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