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Enable unity build to speedup compilation #69

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4 changes: 1 addition & 3 deletions FMODStudio/Source/FMODStudio/FMODStudio.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -25,8 +25,6 @@ public FMODStudio(ReadOnlyTargetRules Target) : base(Target)
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivatePCHHeaderFile = "Private/FMODStudioPrivatePCH.h";

bUseUnity = false;

PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/FMOD"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Classes"));

Expand Down Expand Up @@ -256,4 +254,4 @@ private System.Collections.Generic.List<string> GetPlugins(string BasePath)
return AllPlugins;
}
}
}
}
4 changes: 1 addition & 3 deletions FMODStudio/Source/FMODStudioEditor/FMODStudioEditor.Build.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,8 +14,6 @@ public FMODStudioEditor(TargetInfo Target)
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PrivatePCHHeaderFile = "Private/FMODStudioEditorPrivatePCH.h";

bUseUnity = false;

PrivateIncludePaths.AddRange(
new string[] {
"FMODStudio/Private",
Expand Down Expand Up @@ -62,4 +60,4 @@ public FMODStudioEditor(TargetInfo Target)
);
}
}
}
}