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Conjure

License: MIT Changelog NPM version Test Status

🪄 Conjure images, icons and favicons for your frontend project.

Example showing the source files, and the files after running the 'conjure all -r -m' command.

Purpose

In most frontend projects, you have to perform the same and rather boring actions with images between exporting them from Figma and deploying the project to the server. Spare yourself from this routine!

Conjure is a command line utility for optimizing vector images, converting raster images to modern formats for different pixel densities and also preparing favicons.

Installation

To install Conjure, you need to have Node.js installed on your machine. Then you can install in your project using pnpm (for npm, just remove the first p):

pnpm add @firefoxic/conjure -D

or globally

pnpm add @firefoxic/conjure -g

Usage

Conjure is invoked via the command line:

  • with globally installation:

     conjure <command> [options]
  • with locally installation (in a project):

     pnpm exec conjure <command> [options]
  • without installation:

     pnpm dlx @firefoxic/conjure <command> [options]

Commands

  • images — Optimize SVGs and convert raster images to modern formats (Avif and Webp by default).

  • icons — Optimize SVG icon files.

  • favicons — Convert the original SVG favicons (expect at least one of touch.svg, 32.svg, and 16.svg) to optimized vector and all raster favicons, including ICO format and necessary PNG and Webp, and also generate a webmanifest (read this article about favicons by Andrey Sitnik).

  • all — Run all the above commands.

    Notice: Individual commands handle the contents of the specified directory. But the general all command expects the path to the directory containing the images, icons and favicons directories (see examples below).

Options

-i, --input-directory

  • Default: src/shared
  • Description: Path to the directory containing raw files

-o, --output-directory

  • Default: the value of --inputDirectory
  • Description: Path to the directory where processed files will be placed

-p, --public-directory

  • Default: public
  • Description: Path to the directory with the static assets (e.g. favicons)

-d, --origin-density

  • Default: 2
  • Description: Pixel density in dppx of the raw raster images (0 works like 1, but without adding the density suffix to the filename)

-f, --target-format

  • Default: ["avif", "webp"]
  • Description: Output raster image format. To specify multiple formats, specify an option for each.

-a, --add-origin-format

  • Default: false
  • Description: Add the original raster format to the list of output formats

-r, --remove-origin

  • Default: false
  • Description: Remove the original raster files after successful processing

-m, --add-meta-data

  • Default: false
  • Description: Create JSON and JS files with metadata of the raster images and CSS file for the icons

Note: Don’t forget to specify the -m flag

When processing raster images, the -m (--add-meta-data) flag enables generation of metadata files in JSON and JS formats. Metadata files are convenient for generating the picture tag. For macro of templating engines (like Nunjucks) a JSON file is more suitable. And for a component of frameworks (especially Vite-based frameworks such as Astro) JS file is more convenient, because its dynamic imports when building a project will trigger hashing of image files and return paths to new files.

Examples

  • In the source/images folder, optimize all SVGs and convert the raster images to avif and webp formats at the original size for 2x pixel density and at a reduced size for 1x pixel density; and after processing the raster images, delete their original files and generate JSON and JS files with metadata:

     conjure images --input-directory=source/images --remove-origin --add-meta-data

    Tip for exporting raster layers from layouts

    If you have finally managed to give up old formats (such as JPG and PNG) and use only modern Avif and Webp, it is better to export raster layers from Figma only to PNG. JPG will only add artifacts on them. Avoid unnecessary quality loss.

  • Take all vector and raster images from the raws/images folder; optimize vector images and put them in source/images; convert raster images to webp format and to the original format, optimizing them for 2x and 1x pixel densities, placing these results also in source/images; when processing is completed, delete the original raster images from raws/images:

     conjure images -i raws/images -o source/images -f webp -a -r
  • Optimize SVG icons in the default src/shared/icons folder and create the CSS file that contain custom properties with paths to the icons:

     conjure icons -m
  • In the assets folder, convert files touch.svg, 32.svg (and optionaly 16.svg) to:

    • favicon.ico in size 32×32 (and optionaly with second layer in size 16×16)
    • favicons/icon.svg — optimized version of 32.svg (or touch.svg if 32.svg and 16.svg are missing)
    • favicons/icon-180.png in size 180×180 for old iPhones
    • favicons/icon-192.png and favicons/icon-192.webp in size 192×192
    • favicons/icon-512.png and favicons/icon-512.webp in size 512×512
    • manifest.webmanifest with the name and description fields from your package.json and the icons field for the 192 and 512 files
    • Links.md — advice on code of links for generated files, moving files, and fixing paths to files.
     conjure favicons -p assets

    Recommendations for the source favicon files

    • The most optimal composition of source files is a couple of files:
      • 32.svg — the drawing is adjusted to a 32×32 pixel grid, may transparent areas such as rounded corners of the background;
      • touch.svg — the drawing is prepared for large touch icons with solid background without rounding, with margins much larger than 32.svg.
    • If you don't have a variant specially prepared by the designer for the pixel grid size 16×16, then don't create a file 16.svg from variants of other sizes — it will only increase the weight of the final favicon.ico.
    • If you don't have a 32×32 variant, but you have a 16×16 variant, there is no need to make a 32.svg file, conjure will make all the variants for you.
    • If you have only one variant and it's not 16×16, it doesn't matter what you name the file, 32.svg or touch.svg (as long as it's not 16.svg) — a file with either of these two names will be used by conjure to generate the entire set of favicons.
  • Run all three special commands with default settings, but deleting the original raster images, i.e.:

    • run conjure images in the src/shared/images folder with deleting the original raster images and generating JSON and JS files with metadata,
    • run conjure icons in the src/shared/icons folder,
    • run conjure favicons in the public folder,
     conjure all -r -m