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c3531b7
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After a long period of testing (kof 94 ~ 02 with 2 frames runahead,doubledr with 1 frame runahead,sf2 with 3 frames runahead) using Retroarch + fbneo core,It seems that no bugs have been found. Maybe this code could promoted to other fighting games.like sfiii3, pwrinst2 etc.
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Nice, i had been wondering about this since i ended up simplifying the code you committed quite a bit (some parts weren't making much sense to me).
Yes, porting this to other drivers should be straightforward, i'll take a look at the ones you mentioned soon.
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cps3 and pwrinst2 done.
I added support for non-UINT8 inputs. I also made it so that the
ClearOpposite
declaration matches thecheck
function's max value you'll need for num args (previously it felt a bit like a magic number).I believe you'll be able to implement this yourself if you need it in other drivers ?