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备注问题,游戏暂停导致界面无法打开或更新 #33

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1 change: 1 addition & 0 deletions Source/FairyGUI/Public/FairyApplication.h
Original file line number Diff line number Diff line change
Expand Up @@ -167,6 +167,7 @@ class FAIRYGUI_API UFairyApplication : public UObject
template< class UserClass, typename... VarTypes >
void UFairyApplication::DelayCall(FTimerHandle& InOutHandle, UserClass* InUserObject, typename TMemFunPtrType<false, UserClass, void(VarTypes...)>::Type inTimerMethod, VarTypes... Vars)
{
//PR:游戏暂停时,TimerManager也会暂停。DelayCall不能正常执行导致界面无法打开或更新。
if (!GameInstance->GetWorld()->GetTimerManager().TimerExists(InOutHandle))
InOutHandle = GameInstance->GetWorld()->GetWorld()->GetTimerManager().SetTimerForNextTick(FTimerDelegate::CreateUObject(InUserObject, inTimerMethod, Vars...));
}
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