Tutorial on Inverse Rendering: Simultaneously Fit Mesh and Cameras from Multi-View #1903
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🚀 Feature
A tutorial on inverse rendering, where mesh and cameras are simultaneously fit from a set of multi-view images
Motivation
The current tutorials only contain solving camera from given mesh, and solving mesh from given cameras. The current 'Bundle Adjustment' tutorial has fairly limited scope. Only camera coordinates, no scene geometry is involved. I would like to contribute a tutorial that solves the mesh and cameras simultaneously, which is a true Bundle Adjustment
Pitch
This tutorial will help new users better understand Pytorch3D features.
It will also help users understand the power, simplicity, and limitation of using a naive approach for 3D reconstruction