Skip to content

Commit

Permalink
update pid term 3
Browse files Browse the repository at this point in the history
  • Loading branch information
santifu committed Apr 2, 2024
1 parent 2c105f2 commit 92d1641
Show file tree
Hide file tree
Showing 6 changed files with 69 additions and 36 deletions.
76 changes: 40 additions & 36 deletions docs/2023-24/year-1/t3/digital-prototyping-for-design/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,41 +3,43 @@ title: Digital Prototyping For Design
page_type: course
track: Instrumentation
course_type: Workshop
feature_img: /assets/images/2023-24/year-1/t-2/digital_prototyping_for_design.jpg
img_caption: MDEF Design Interventions (Josefina Nano), Barcelona
feature_img: /assets/images/2023-24/year-1/t-3/pid.png
img_caption: Fabacademy final project (Citlali Hernández), Barcelona
faculty:
- citlali-hernandez
- lina-pautista
- santiago-fuentemilla
- oscar-gonzalez
- josep-marti
- petra-garajova
- adai-surinach
ects: 12
---

{{ insert_banner() }}

## Syllabus

Advanced manufacturing, rapid prototyping and new design methodologies are not only changing how we work, live and play but reshaping the processes and interactions in the cities and sociecities. The introduction of those processes into the design and industry fields are changing the paradigm on how we conceive the actual society and its production methods. This new mediation between the old knowledge and new techniques is making the process as important as the end work, all becoming a whole.
**Prototyping for Interaction Design (PID)**

During this 2 term course (2&3), students learn how to envision, prototype and document their projects and ideas through many hours of hands-on experience with digital fabrication tools, taking a variety of code formats and turning them into physical objects. The program provides advanced digital fabrication instruction for students through an unique, hands-on curriculum and access to technological tools and resources.
During this 3 term course, students explores the possibilities of interaction design within the context of wearable computing and creative data. Students will be guided in designing, developing, and fabricating wearable devices capable of collecting behavioral and biometric patterns from the body. The program provides tools and methodologies to translate bodily behaviors into various forms of creative representations of data.

**Keywords: Digital Fabrication, Rapid Prototyping, Micro-Challenges**
The seminar is structured with practical sessions aimed at gaining a comprehensive understanding of the interaction design process, ranging from electronics design and data collection to the interpretation of digital signals. Through practical sessions, the seminar aims to open discussions regarding the implications of interaction design, the quantified self and society.

**Keywords: Interaction design, Body, Wearable Electronics, Expressive data, Prototyping**

### Learning Objectives

**The goal of DIGITAL PROTOTYPING FOR DESIGN** is to combine the concepts and practices of digital fabrication & prototyping electronices with the objectives of the MDEF course in a meaningful way to develop student research projects.
The goal of Prototyping for Interaction Design (PID) is to combine the concepts and practices of digital fabrication & prototyping electronics with the objectives of the MDEF course in a meaningful way to develop student research projects.

A core aim is to empower students:

- To unfold the foundation behind nowadays Big Tech (systems thinking, architectures, politics, IP models, programmed obsolescence).
- To explore emergent (research and industry) and alternative (deprecated tech, not massively adopted, vernacular, analog) technologies, both from a narrative, application, and implementation point of view.
- By providing tools and methods for the rapid prototyping of (technological) artifacts (embedding software and hardware working prototypes in the design process).
- To familiarize us with the Fab Lab / Maker / Hacker mindset, ecosystem, and resources (using digital fabrication, distributed design, open-source, shared processes, worldwide networks).
- To ensure we end up the program with a much more creative, critical, and personal approach towards technology.
- To unfold the foundation behind nowadays Big Tech (systems thinking, architectures, politics, IP models, programmed obsolescence).
- To explore emergent (research and industry) and alternative (deprecated tech, not massively adopted, vernacular, analog) technologies, both from a narrative, application, and implementation point of view.
- To understand the process of interaction design by prototyping expressive interaction systems.
- To explore communication protocols between devices and understand the possibilities of recognizing data patterns.
- By providing tools and methods for the rapid prototyping of (technological) artifacts (embedding software and hardware working prototypes in the design process).
- To familiarize us with the Fab Lab / Maker / Hacker mindset, ecosystem, and resources (using digital fabrication, distributed design, open-source, shared processes, worldwide networks).
- To ensure we end up the program with a much more creative, critical, and personal approach towards technology.
- To promote a collaborative spirit inside and outside the program; you can't know everything about technology, but you can ask about anything (asking the right questions and creating partnerships).
- To unfold the foundation behind nowadays Big Tech (systems thinking, architectures, politics, IP models, programmed obsolescence).

![](/assets/images/2023-24/year-1/t-2/digital_prototyping_for_design_1.jpg)


### Methodological Strategies
Expand All @@ -46,37 +48,48 @@ The program apply Fab Academy mindset and set of skills, but applying new method

The instructional design of the course has two fundamental assumptions, individual reflection tasks for each weekly topic, and monthly intensive maker-sprint in the form of **“micro-challenges”**. Students work in small groups to develop week-long projects applying knowledge and skills from the previous Fab Academy topics with concepts related to MDEF and their research projects, aimed to bridge the gap that has existed between these two courses and demonstrating the competencies acquired.

The challenges combine four weekly cycles into one intense project-based fabrication sprint. Therefore, the objective is to combine the skills and knowledge acquired throughout the weeks prior to the challenge in order to ideate a small project that is connected to their personal interests and individual or collective interventions. The students have to use the technology and equipment available and focus on the specific skills they have already acquired during the past weeks. This is set as a primary goal to foster the students’ capacity to design and conceptualize their projects with the tools and skills they might have available, without limiting the possibilities of what they could achieve. In addition, the challenges align with the MDEF design studio in an effort to connect each challenge topic to the current status of the design interventions of the students. As mentioned before, the intention is to weave the two courses together in order to enhance both for the benefit of the students’ projects. The design studio provides a critical context in relation to the technologies developed during Fab Academy, and in return the Fab Academy course yields the skills and knowledge to help physicalize these concepts.
The challenges combine modules into one intense project-based fabrication sprint. Therefore, the objective is to combine the skills and knowledge acquired throughout the weeks prior to the challenge in order to ideate a small project that is connected to their personal interests and individual or collective interventions. The students have to use the technology and equipment available and focus on the specific skills they have already acquired during the past weeks. This is set as a primary goal to foster the students’ capacity to design and conceptualize their projects with the tools and skills they might have available, without limiting the possibilities of what they could achieve. In addition, the challenges align with the MDEF design studio in an effort to connect each challenge topic to the current status of the design interventions of the students. As mentioned before, the intention is to weave the two courses together in order to enhance both for the benefit of the students’ projects. The design studio provides a critical context in relation to the technologies developed during Fab Academy, and in return the Fab Academy course yields the skills and knowledge to help physicalize these concepts.

#### Weekly Classes:
This classes are given every two weeks on Wednesday and Thursdays from 10 Am to 14.00 Pm (CET time) for two weeks in a row.
Students will have to do some small guided tasks to achieve a deep understanding of the subject area, it's technology flows, the fabrication constraints, and it's design possibilities.

- **Lab life:** In addition to the lectures, there are 2 lab days each week where students have access the digital fabrication equipment and personal help with projects.Fabrication time through booking system,this happens every Tuesday and Friday. (Days could be adapted depending collitions with opther programs and needs)

#### Micro-Challenge week:
Are Intensive weeks, where students will have to apply the knowledge and skills from previous weeks in a group projects aligned to their research interventions.

![](/assets/images/2023-24/year-1/t-2/digital_prototyping_for_design_2.jpg)

## Schedule

**The following timetable is provisional and may undergo modifications and adaptations during the course.**

=== "Module 4"

- **Days:** 24-24/04
- ...
- **Days:** 23/04, 24/04
- **Content:Sensing the body for meaningful interactions
- From micro to macro. Biometrics and bodily gestures
- Microcontrollers and electronics for wearable projects
- Fabricating Sensors for the body
- Reading Sensors for the body
- Sending data from the body through network communication protocols
- Recognizing body patterns with machine learning.
- Shaping an interaction through conditional programming. If (this), then (this).


=== "Module 5"

- **Days:** 29/04 , 30/04
- ...
- **Content:** Extended bodies with expressive Data - Lina Bautista
- Introduction for expressive and connected data with programming languages.
- Meaningful mappings: ranges, values and data signal transformations.
- Data as light and other devices using DMX protocol.
- Data as sound, activating and modifying samples. Synthesizers and parameters.
- Data as video, activating and modifying video signals.
- Data as Movement, mapping data to mechanisms.

=== "Micro-challenge III"

- **Days:** 07-08-09-10/05
- **Content:** ...
- **Content: Propose an interactive system that explores the possibilities of interpretation of human behavior and the quantified self. The system should create a dynamic and meaningful connection between individual body interaction and a social-wide engagement. The prototypes should serve as catalysts for opening conversations between technology, personal data, and society.



## Materials
Expand All @@ -99,7 +112,6 @@ In collaboration with their assigned group, each pair of students is required to

**The DESIGN FOR PROTOTYPING COURSE is PASSED by growth progress rather than a global goal, for successful completion of each weekly assignment and challenge is a must.**

![](/assets/images/2023-24/year-1/t-2/digital_prototyping_for_design_4.jpg)

## Grading Method

Expand All @@ -124,16 +136,8 @@ In collaboration with their assigned group, each pair of students is required to
- [FabLab BCN doc](https://fablabbcn-projects.gitlab.io/learning/educational-docs/mdef/classes/digitalprototyping/)

### Sites
- [Fab 18 Conference](https://fab23.fabevent.org/)
- [FAB Labs Community (fablabs.io)](https://www.fablabs.io/labs)
- [Academany](http://docs.academany.org/)
- [Inventory](https://docs.google.com/a/fablabbcn.org/spreadsheets/d/1U-jcBWOJEjBT5A0N84IUubtcHKMEMtndQPLCkZCkVsU/pub?single=true&gid=0&output=html)
- [Fab Foundation](https://fabfoundation.org/)
- [SCOPES DF Project](https://www.scopesdf.org/)
- [Fab Event](https://fabevent.org/)
- [Fabacademy](http://fabacademy.org/)
- [Fab Academy Staff](https://gitlab.fabcloud.org/academany/fabacademy/2019/staff)
- [Jobs](http://jobs.fabeconomy.com/)
- [Fabricademy] (https://fabricademy.org/)
- Baalman, Marije. “Composing Interactions. An Artist’s Guide to Building Expressive Systems.” V2_Web reference: https://composinginteractions.art/

## Faculty

Expand Down
Binary file added docs/assets/images/2023-24/year-1/t-3/pid.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added docs/assets/images/faculty/citlali-hernandez.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added docs/assets/images/faculty/lina-pautista.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
15 changes: 15 additions & 0 deletions docs/faculty/citlali-hernandez.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
---
name: Citlali Hernández
role:
feature_img: /assets/images/faculty/citlali-hernandez.png
socials:
email:
website: https://www.turbulente.net/
linkedin:
twitter:
facebook:
instagram:
github:
---
Citlali Hernández Sánchez is an Industrial Designer from the Centro de Investigaciones de Diseño Industrial (UNAM) and a graduate of the Master's in Digital Arts from Pompeu Fabra University in Barcelona. As an artist, her work explores the relationships between interaction and the moving body, using open technologies that she develops and manufactures herself. Her installations and performances have been presented at various international events and festivals, including the International Symposium of Electronic Arts (ISEA), Ars Electronica Garden Barcelona, Loop Festival, Live Performers Meeting, International Conference on Live Coding (ICLC), JustMad, among others. She collaborated with the digital art association Matics Barcelona (2016-2022) and is actually part of the creative coding studio Axolot.cat where she coordinates and produces cultural projects focused on electronic art and its intersections with critical thinking. Currently, she is preparing her practice based PhD centered on interactive systems, body and identity within contemporary transdisciplinary artistic practices. She also works as a specialist in design, digital fabrication, and interactive systems instructor at different academic institutions, applying these principles to design and the arts.

14 changes: 14 additions & 0 deletions docs/faculty/lina-pautista.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
---
name: Lina Bautista
role:
feature_img: /assets/images/faculty/lina-pautista.png
socials:
email:
website: http://www.linalab.com/
linkedin:
twitter:
facebook:
instagram: https://linktr.ee/linalab
github:
---
Lina Bautista studied music composition in Bogotá, Colombia, and completed her studies in composition and new technologies, Interactive Musical System Design, and Sound Art in Barcelona. With her musical project Linalab, she has produced several albums and performed on stages worldwide. She is a member of various collectives such as Toplap Barcelona, Familiar DIY and Axolot.cat Collective. She is also affiliated with music labels such as Synth Vicious and Aloud Music, and she teaches at several universities in Barcelona. Lina Bautista has been involved in the management of five European projects (Creative Europe, Erasmus+). She co-directed the Creative Europe-funded project "on-the-fly" and was part of the organizing committee at the International Conference on Live Coding in Utrecht 2023.

0 comments on commit 92d1641

Please sign in to comment.