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Programming game (import from official CVS)
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ezag/grobots
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Grobots, a programming game (c) 2002-2006 Devon and Warren Schudy This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA (Or see <http://www.gnu.org/licenses/gpl.html>.) ----- Website and email ----- There is more information at <http://grobots.sourceforge.net/>. The authors' email addresses are: [email protected] [email protected] ----- Building under MPW ----- The Mac version of Grobots can be built under MPW, using STLport for the standard library and MrCpp 5.x as the compiler. Once you have installed these (STLport may be hard), make this directory structure somewhere: Grobots: src: (the decompressed source tree) ObjectFiles: Carbon: (empty) Classic: (empty) Tool: (empty) GrobotsClassic.make (alias to :src:mac:GrobotsClassic.make) GrobotsCarbon.make (alias to :src:mac:GrobotsCarbon.make) GrobotsTool.make (alias to :src:mac:GrobotsTool.make) Then run MPW, make Grobots the current directory, and run "BuildProgram GrobotsClassic" (or another target name). ----- Building under MSVC ----- The Windows versions (regular and headless) can be built under Microsoft Visual C++ 6. Open win/Grobots.dsw and everything should work. The compiler may die of an internal error when building with full optimizations on. ----- Building on Linux ----- > cd src/linux > make headless You may have to create object directories (support, brains, sides, simulation) under src/linux. This will probably work on other Unixes too. ----- Building under other environments ----- Porting headless mode to other environments should be easy. Tell your compiler to define HEADLESS as 1. If you can build Grobots in another environment, we want your diffs and makefiles (or local equivalent). See <http://grobots.sourceforge.net/source.html> for info on porting Grobots to other platforms. We are interested in portability patches, even incomplete ones. Have fun.
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