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Add dnd-character (#193)
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BNAndras authored Nov 19, 2023
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8 changes: 8 additions & 0 deletions config.json
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"math"
]
},
{
"slug": "dnd-character",
"name": "D&D Character",
"uuid": "eb38bf54-c597-4856-bf1d-3867d75ae586",
"practices": [],
"prerequisites": [],
"difficulty": 4
},
{
"slug": "pop-count",
"name": "Eliud's Eggs",
Expand Down
31 changes: 31 additions & 0 deletions exercises/practice/dnd-character/.docs/instructions.md
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# Instructions

For a game of [Dungeons & Dragons][dnd], each player starts by generating a character they can play with.
This character has, among other things, six abilities; strength, dexterity, constitution, intelligence, wisdom and charisma.
These six abilities have scores that are determined randomly.
You do this by rolling four 6-sided dice and record the sum of the largest three dice.
You do this six times, once for each ability.

Your character's initial hitpoints are 10 + your character's constitution modifier.
You find your character's constitution modifier by subtracting 10 from your character's constitution, divide by 2 and round down.

Write a random character generator that follows the rules above.

For example, the six throws of four dice may look like:

- 5, 3, 1, 6: You discard the 1 and sum 5 + 3 + 6 = 14, which you assign to strength.
- 3, 2, 5, 3: You discard the 2 and sum 3 + 5 + 3 = 11, which you assign to dexterity.
- 1, 1, 1, 1: You discard the 1 and sum 1 + 1 + 1 = 3, which you assign to constitution.
- 2, 1, 6, 6: You discard the 1 and sum 2 + 6 + 6 = 14, which you assign to intelligence.
- 3, 5, 3, 4: You discard the 3 and sum 5 + 3 + 4 = 12, which you assign to wisdom.
- 6, 6, 6, 6: You discard the 6 and sum 6 + 6 + 6 = 18, which you assign to charisma.

Because constitution is 3, the constitution modifier is -4 and the hitpoints are 6.

## Notes

Most programming languages feature (pseudo-)random generators, but few programming languages are designed to roll dice.
One such language is [Troll][troll].

[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons
[troll]: https://di.ku.dk/Ansatte/?pure=da%2Fpublications%2Ftroll-a-language-for-specifying-dicerolls(84a45ff0-068b-11df-825d-000ea68e967b)%2Fexport.html
19 changes: 19 additions & 0 deletions exercises/practice/dnd-character/.meta/config.json
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{
"authors": [
"BNAndras"
],
"files": {
"solution": [
"dnd_character.vim"
],
"test": [
"dnd_character.vader"
],
"example": [
".meta/example.vim"
]
},
"blurb": "Randomly generate Dungeons & Dragons characters.",
"source": "Simon Shine, Erik Schierboom",
"source_url": "https://github.com/exercism/problem-specifications/issues/616#issuecomment-437358945"
}
26 changes: 26 additions & 0 deletions exercises/practice/dnd-character/.meta/example.vim
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function! Modifier(score) abort
return float2nr(floor((a:score - 10) / 2.0))
endfunction

function! Ability() abort
let l:rolls = map(repeat([0], 4), '(rand() % 6) + 1')
let l:kept = sort(l:rolls)[1:]

let l:sum = 0
for l:dice in l:kept
let l:sum += l:dice
endfor

return l:sum
endfunction

function! Character() abort
let l:constitution = Ability()
return {'strength': Ability(),
\ 'dexterity': Ability(),
\ 'constitution': l:constitution,
\ 'intelligence': Ability(),
\ 'wisdom': Ability(),
\ 'charisma': Ability(),
\ 'hitpoints': 10 + Modifier(l:constitution)}
endfunction
73 changes: 73 additions & 0 deletions exercises/practice/dnd-character/.meta/tests.toml
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# This is an auto-generated file.
#
# Regenerating this file via `configlet sync` will:
# - Recreate every `description` key/value pair
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion)
# - Preserve any other key/value pair
#
# As user-added comments (using the # character) will be removed when this file
# is regenerated, comments can be added via a `comment` key.

[1e9ae1dc-35bd-43ba-aa08-e4b94c20fa37]
description = "ability modifier -> ability modifier for score 3 is -4"

[cc9bb24e-56b8-4e9e-989d-a0d1a29ebb9c]
description = "ability modifier -> ability modifier for score 4 is -3"

[5b519fcd-6946-41ee-91fe-34b4f9808326]
description = "ability modifier -> ability modifier for score 5 is -3"

[dc2913bd-6d7a-402e-b1e2-6d568b1cbe21]
description = "ability modifier -> ability modifier for score 6 is -2"

[099440f5-0d66-4b1a-8a10-8f3a03cc499f]
description = "ability modifier -> ability modifier for score 7 is -2"

[cfda6e5c-3489-42f0-b22b-4acb47084df0]
description = "ability modifier -> ability modifier for score 8 is -1"

[c70f0507-fa7e-4228-8463-858bfbba1754]
description = "ability modifier -> ability modifier for score 9 is -1"

[6f4e6c88-1cd9-46a0-92b8-db4a99b372f7]
description = "ability modifier -> ability modifier for score 10 is 0"

[e00d9e5c-63c8-413f-879d-cd9be9697097]
description = "ability modifier -> ability modifier for score 11 is 0"

[eea06f3c-8de0-45e7-9d9d-b8cab4179715]
description = "ability modifier -> ability modifier for score 12 is +1"

[9c51f6be-db72-4af7-92ac-b293a02c0dcd]
description = "ability modifier -> ability modifier for score 13 is +1"

[94053a5d-53b6-4efc-b669-a8b5098f7762]
description = "ability modifier -> ability modifier for score 14 is +2"

[8c33e7ca-3f9f-4820-8ab3-65f2c9e2f0e2]
description = "ability modifier -> ability modifier for score 15 is +2"

[c3ec871e-1791-44d0-b3cc-77e5fb4cd33d]
description = "ability modifier -> ability modifier for score 16 is +3"

[3d053cee-2888-4616-b9fd-602a3b1efff4]
description = "ability modifier -> ability modifier for score 17 is +3"

[bafd997a-e852-4e56-9f65-14b60261faee]
description = "ability modifier -> ability modifier for score 18 is +4"

[4f28f19c-2e47-4453-a46a-c0d365259c14]
description = "random ability is within range"

[385d7e72-864f-4e88-8279-81a7d75b04ad]
description = "random character is valid"

[2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe]
description = "each ability is only calculated once"
include = false

[dca2b2ec-f729-4551-84b9-078876bb4808]
description = "each ability is only calculated once"
reimplements = "2ca77b9b-c099-46c3-a02c-0d0f68ffa0fe"
include = false
120 changes: 120 additions & 0 deletions exercises/practice/dnd-character/dnd_character.vader
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Execute (ability modifier for score 3 is -4):
let g:score = 3
let g:expected = -4
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 4 is -3):
let g:score = 4
let g:expected = -3
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 5 is -3):
let g:score = 5
let g:expected = -3
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 6 is -2):
let g:score = 6
let g:expected = -2
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 7 is -2):
let g:score = 7
let g:expected = -2
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 8 is -1):
let g:score = 8
let g:expected = -1
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 9 is -1):
let g:score = 9
let g:expected = -1
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 10 is 0):
let g:score = 10
let g:expected = 0
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 11 is 0):
let g:score = 11
let g:expected = 0
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 12 is +1):
let g:score = 12
let g:expected = 1
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 13 is +1):
let g:score = 13
let g:expected = 1
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 14 is +2):
let g:score = 14
let g:expected = 2
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 15 is +2):
let g:score = 15
let g:expected = 2
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 16 is +3):
let g:score = 16
let g:expected = 3
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 17 is +3):
let g:score = 17
let g:expected = 3
AssertEqual g:expected, Modifier(g:score)

Execute (ability modifier for score 18 is +4):
let g:score = 18
let g:expected = 4
AssertEqual g:expected, Modifier(g:score)

Execute (random ability is within range):
let g:score = Ability()
Assert g:score >= 3 && g:score <= 18

Execute (random character is valid):
let g:char = Character()
let g:isValid = 1

let g:abilities = ['strength', 'dexterity', 'constitution', 'intelligence', 'wisdom', 'charisma']
for g:ability in g:abilities
let g:score = g:char[g:ability]

let g:isValid = g:isValid && (g:score >= 3 && g:score <= 18)
if g:isValid == 0
break
endif
endfor

let g:hitpoints = g:char['hitpoints']
let g:isValid = g:isValid && (g:hitpoints >= 6 && g:hitpoints <= 14)
AssertEqual 1, isValid

# track-specific test
Execute (character is randomly generated):
let g:previous = Character()
let g:noChange = 0

for _ in range(1000)
let g:current = Character()
let g:noChange = g:current != g:previous

if g:noChange == 0
break
endif

let g:previous = g:current
endfor

AssertEqual 1, noChange
20 changes: 20 additions & 0 deletions exercises/practice/dnd-character/dnd_character.vim
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"
" Calculates the constitution modifier using the passed ability score
"
function! Modifier(score) abort
" your implemention goes here
endfunction

"
" Calculates an ability score randomly by summing the top three of four randomly generated numbers
"
function! Ability() abort
" your implemention goes here
endfunction

"
" Returns a dictionary representing a D&D character with randomly generated ability scores
"
function! Character() abort
" your implemention goes here
endfunction

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