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12 changes: 12 additions & 0 deletions
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exercises/practice/state-of-tic-tac-toe/.config/dotnet-tools.json
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{ | ||
"version": 1, | ||
"isRoot": true, | ||
"tools": { | ||
"fantomas-tool": { | ||
"version": "4.7.9", | ||
"commands": [ | ||
"fantomas" | ||
] | ||
} | ||
} | ||
} |
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exercises/practice/state-of-tic-tac-toe/.docs/instructions.md
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# Instructions | ||
|
||
In this exercise, you're going to implement a program that determines the state of a [tic-tac-toe][] game. | ||
(_You may also know the game as "noughts and crosses" or "Xs and Os"._) | ||
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The game is played on a 3×3 grid. | ||
Players take turns to place `X`s and `O`s on the grid. | ||
The game ends when one player has won by placing three of marks in a row, column, or along a diagonal of the grid, or when the entire grid is filled up. | ||
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In this exercise, we will assume that `X` starts. | ||
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It's your job to determine which state a given game is in. | ||
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There are 3 potential game states: | ||
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- The game is **ongoing**. | ||
- The game ended in a **draw**. | ||
- The game ended in a **win**. | ||
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If the given board is invalid, throw an appropriate error. | ||
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If a board meets the following conditions, it is invalid: | ||
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- The given board cannot be reached when turns are taken in the correct order (remember that `X` starts). | ||
- The game was played after it already ended. | ||
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## Examples | ||
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### Ongoing game | ||
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```text | ||
| | | ||
X | | | ||
___|___|___ | ||
| | | ||
| X | O | ||
___|___|___ | ||
| | | ||
O | X | | ||
| | | ||
``` | ||
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### Draw | ||
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```text | ||
| | | ||
X | O | X | ||
___|___|___ | ||
| | | ||
X | X | O | ||
___|___|___ | ||
| | | ||
O | X | O | ||
| | | ||
``` | ||
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### Win | ||
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```text | ||
| | | ||
X | X | X | ||
___|___|___ | ||
| | | ||
| O | O | ||
___|___|___ | ||
| | | ||
| | | ||
| | | ||
``` | ||
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### Invalid | ||
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#### Wrong turn order | ||
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```text | ||
| | | ||
O | O | X | ||
___|___|___ | ||
| | | ||
| | | ||
___|___|___ | ||
| | | ||
| | | ||
| | | ||
``` | ||
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#### Continued playing after win | ||
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```text | ||
| | | ||
X | X | X | ||
___|___|___ | ||
| | | ||
O | O | O | ||
___|___|___ | ||
| | | ||
| | | ||
| | | ||
``` | ||
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[tic-tac-toe]: https://en.wikipedia.org/wiki/Tic-tac-toe |
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module StateOfTicTacToe | ||
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type EndGameState = | ||
| Win | ||
| Draw | ||
| Ongoing | ||
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type GameError = | ||
| ConsecutiveMovesBySamePlayer | ||
| WrongPlayerStarted | ||
| MoveMadeAfterGameWasDone | ||
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type Cell = char | ||
type Board = Cell [,] | ||
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let won (player: Cell) (board: Board) = | ||
let winning = [| player; player; player |] | ||
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Array.init 3 (fun i -> board[i, i]) = winning || | ||
Array.init 3 (fun i -> board[i, 2 - i]) = winning | ||
|| Array.init 3 (fun i -> board[i, *]) |> Array.contains winning | ||
|| Array.init 3 (fun i -> board[*, i]) |> Array.contains winning | ||
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let gameState (board: Board) = | ||
let numCells cell = | ||
board | ||
|> Seq.cast | ||
|> Seq.filter ((=) cell) | ||
|> Seq.length | ||
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let numNaughts = numCells 'O' | ||
let numCrosses = numCells 'X' | ||
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if abs (numCrosses - numNaughts) > 1 then | ||
Error ConsecutiveMovesBySamePlayer | ||
elif numNaughts > numCrosses then | ||
Error WrongPlayerStarted | ||
elif won 'X' board && won 'O' board then | ||
Error MoveMadeAfterGameWasDone | ||
elif won 'X' board || won 'O' board then | ||
Ok Win | ||
elif numNaughts + numCrosses = 9 then | ||
Ok Draw | ||
else | ||
Ok Ongoing |
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{ | ||
"authors": [ | ||
"erikschierboom" | ||
], | ||
"files": { | ||
"solution": [ | ||
"StateOfTicTacToe.fs" | ||
], | ||
"test": [ | ||
"StateOfTicTacToeTests.fs" | ||
], | ||
"example": [ | ||
".meta/Example.fs" | ||
] | ||
}, | ||
"blurb": "Determine the game state of a match of Tic-Tac-Toe.", | ||
"source": "Created by Sascha Mann for the Julia track of the Exercism Research Experiment.", | ||
"source_url": "https://github.com/exercism/research_experiment_1/tree/julia-dev/exercises/julia-1-a" | ||
} |
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exercises/practice/state-of-tic-tac-toe/.meta/tests.toml
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# This is an auto-generated file. | ||
# | ||
# Regenerating this file via `configlet sync` will: | ||
# - Recreate every `description` key/value pair | ||
# - Recreate every `reimplements` key/value pair, where they exist in problem-specifications | ||
# - Remove any `include = true` key/value pair (an omitted `include` key implies inclusion) | ||
# - Preserve any other key/value pair | ||
# | ||
# As user-added comments (using the # character) will be removed when this file | ||
# is regenerated, comments can be added via a `comment` key. | ||
|
||
[fe8e9fa9-37af-4d7e-aa24-2f4b8517161a] | ||
description = "Won games -> Finished game where X won via left column victory" | ||
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[96c30df5-ae23-4cf6-bf09-5ef056dddea1] | ||
description = "Won games -> Finished game where X won via middle column victory" | ||
|
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[0d7a4b0a-2afd-4a75-8389-5fb88ab05eda] | ||
description = "Won games -> Finished game where X won via right column victory" | ||
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[bd1007c0-ec5d-4c60-bb9f-1a4f22177d51] | ||
description = "Won games -> Finished game where O won via left column victory" | ||
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description = "Won games -> Finished game where O won via middle column victory" | ||
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description = "Won games -> Finished game where O won via right column victory" | ||
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[2d62121f-7e3a-44a0-9032-0d73e3494941] | ||
description = "Won games -> Finished game where X won via top row victory" | ||
|
||
[108a5e82-cc61-409f-aece-d7a18c1beceb] | ||
description = "Won games -> Finished game where X won via middle row victory" | ||
include = false | ||
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[346527db-4db9-4a96-b262-d7023dc022b0] | ||
description = "Won games -> Finished game where X won via middle row victory" | ||
reimplements = "108a5e82-cc61-409f-aece-d7a18c1beceb" | ||
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[a013c583-75f8-4ab2-8d68-57688ff04574] | ||
description = "Won games -> Finished game where X won via bottom row victory" | ||
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[2c08e7d7-7d00-487f-9442-e7398c8f1727] | ||
description = "Won games -> Finished game where O won via top row victory" | ||
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[bb1d6c62-3e3f-4d1a-9766-f8803c8ed70f] | ||
description = "Won games -> Finished game where O won via middle row victory" | ||
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description = "Won games -> Finished game where O won via bottom row victory" | ||
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[ab145b7b-26a7-426c-ab71-bf418cd07f81] | ||
description = "Won games -> Finished game where X won via falling diagonal victory" | ||
|
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[7450caab-08f5-4f03-a74b-99b98c4b7a4b] | ||
description = "Won games -> Finished game where X won via rising diagonal victory" | ||
|
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[c2a652ee-2f93-48aa-a710-a70cd2edce61] | ||
description = "Won games -> Finished game where O won via falling diagonal victory" | ||
|
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[5b20ceea-494d-4f0c-a986-b99efc163bcf] | ||
description = "Won games -> Finished game where O won via rising diagonal victory" | ||
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[035a49b9-dc35-47d3-9d7c-de197161b9d4] | ||
description = "Won games -> Finished game where X won via a row and a column victory" | ||
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[e5dfdeb0-d2bf-4b5a-b307-e673f69d4a53] | ||
description = "Won games -> Finished game where X won via two diagonal victories" | ||
|
||
[b42ed767-194c-4364-b36e-efbfb3de8788] | ||
description = "Drawn games -> Draw" | ||
|
||
[227a76b2-0fef-4e16-a4bd-8f9d7e4c3b13] | ||
description = "Drawn games -> Another draw" | ||
|
||
[4d93f15c-0c40-43d6-b966-418b040012a9] | ||
description = "Ongoing games -> Ongoing game: one move in" | ||
|
||
[c407ae32-4c44-4989-b124-2890cf531f19] | ||
description = "Ongoing games -> Ongoing game: two moves in" | ||
|
||
[199b7a8d-e2b6-4526-a85e-78b416e7a8a9] | ||
description = "Ongoing games -> Ongoing game: five moves in" | ||
|
||
[1670145b-1e3d-4269-a7eb-53cd327b302e] | ||
description = "Invalid boards -> Invalid board: X went twice" | ||
|
||
[47c048e8-b404-4bcf-9e51-8acbb3253f3b] | ||
description = "Invalid boards -> Invalid board: O started" | ||
|
||
[b1dc8b13-46c4-47db-a96d-aa90eedc4e8d] | ||
description = "Invalid boards -> Invalid board" | ||
include = false | ||
|
||
[6c1920f2-ab5c-4648-a0c9-997414dda5eb] | ||
description = "Invalid boards -> Invalid board: X won and O kept playing" | ||
reimplements = "b1dc8b13-46c4-47db-a96d-aa90eedc4e8d" | ||
|
||
[4801cda2-f5b7-4c36-8317-3cdd167ac22c] | ||
description = "Invalid boards -> Invalid board: players kept playing after a win" |
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module StateOfTicTacToe | ||
|
||
// TODO: define the 'EndGameState' type | ||
// TODO: define the 'GameError' type | ||
|
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let gameState board = | ||
failwith "Please implement the 'gameState' function" |
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exercises/practice/state-of-tic-tac-toe/StateOfTicTacToe.fsproj
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<Project Sdk="Microsoft.NET.Sdk"> | ||
<PropertyGroup> | ||
<TargetFramework>net8.0</TargetFramework> | ||
<IsPackable>false</IsPackable> | ||
<GenerateProgramFile>false</GenerateProgramFile> | ||
<IsTestProject>true</IsTestProject> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Compile Include="StateOfTicTacToe.fs" /> | ||
<Compile Include="StateOfTicTacToeTests.fs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<PackageReference Include="Exercism.Tests" Version="0.1.0-beta1" /> | ||
<PackageReference Include="FsUnit.xUnit" Version="4.0.4" /> | ||
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