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Implement Rotated Grid Super Sampling Anti-aliasing #67

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Hey!

I created this shader, implements a form of anti-aliasing known as Rotated Grid Super Sampling Anti-aliasing.
Basically it performs 8x samples with an offset, that offset is rotated 15 degrees for each sample. It then blends everything using an edge detection mask, originally retrieved from: hallatore's original shader .

So technically not exactly the same as RGSSAA, but is a bit smarter.

It is quite good as a step prior to a sharpen pass when using it as a filter for a webcam feed.

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