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use animationlength = 0 for static dbz parts for increased performance
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MinaciousGrace committed Jan 21, 2017
1 parent 8ed006e commit 142c8d5
Showing 1 changed file with 13 additions and 13 deletions.
26 changes: 13 additions & 13 deletions NoteSkins/dance/DivideByZero/metrics.ini
Original file line number Diff line number Diff line change
Expand Up @@ -21,22 +21,22 @@ FallbackNoteSkin=common
AnimationIsBeatBased=1

##Tap Parts
TapNoteAnimationLength=1
TapNoteAnimationLength=0
TapMineAnimationLength=4
TapLiftAnimationLength=1
TapFakeAnimationLength=1
TapLiftAnimationLength=0
TapFakeAnimationLength=0
##Hold Parts
HoldHeadAnimationLength=1
HoldTopCapAnimationLength=1
HoldBottomCapAnimationLength=1
HoldBodyAnimationLength=1
HoldTailAnimationLength=1
HoldHeadAnimationLength=0
HoldTopCapAnimationLength=0
HoldBottomCapAnimationLength=0
HoldBodyAnimationLength=0
HoldTailAnimationLength=0
##Roll Parts
RollHeadAnimationLength=1
RollTopCapAnimationLength=1
RollBottomCapAnimationLength=1
RollBodyAnimationLength=1
RollTailAnimationLength=1
RollHeadAnimationLength=0
RollTopCapAnimationLength=0
RollBottomCapAnimationLength=0
RollBodyAnimationLength=0
RollTailAnimationLength=0


#Define if noteskin is Vivid or not
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