Stars
A tilemap rendering crate for bevy which is more ECS friendly.
Component based UI crate using Xml/Html with focus on hot reload for the bevy engine.
Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
Simple crate for rapier3d colliders generation from bevy gltf scenes.
Bevy camera controllers with buttery, exponential smoothing.
h3r2tic's dolly abstraction layer for the bevy game framework
π Hanabi β a GPU particle system plugin for the Bevy game engine.
A straightforward stateful input manager for the Bevy game engine.
Source engine inspired Bevy FPS controller plugin
A modern replacement for Redis and Memcached
An easy to use library for pretty print tables of Rust structs and enums.
Simple, extensible multithreaded background job and message processing library for Rust
MiniJinja is a powerful but minimal dependency template engine for Rust compatible with Jinja/Jinja2
Type-safe, compiled Jinja-like templates for Rust
A high performance concurrent caching library for Rust
π Previously bundled session stores for `tower-sessions`.
π₯ Sessions as a `tower` and `axum` middleware.
ποΈ One-time notification messages for Axum.
πͺͺ User identification, authentication, and authorization for Axum.
Nest struct and enum definitions with minimal syntax changes in Rust
JSON Schema based validation tool using serde.