12/20/2018
-Console now shows build date.
-Mouse cursor is now centered on startup.
-Right click now closes pop up windows, or returns to previous menu.
-Bodies are now hidden in duels/race mode.
-Player head only turns towards opponent in duel.
-Increased max dropshadow distance (someone doing a full j3 jump will have a dropshadow on the ground).
-Slightly improved JA+ animation prediction.
-Skin names with a trailing '/' are now loaded properly (JA+ modelscale bypass)
-Fixed melee/weapon running animations on other players.
-Fixed no force sound playing with simple HUD.
-Fixed chatbox word wrap with colored strings.
-Increased chatbox msg buffer size to include max name length.
-New shader for duelers with VFX duelers /stylePlayer option.
-Racer/dueler VFX shaders are now applied to cosmetics.
-Registered cosmetic models and saber flash shader on startup.
-Removed cg_crosshairRed/Green/Blue/Alpha cvars, now uses cg_crosshairColor "R G B A"
-Removed r_fastSkyR/G/B cvars, colors can be picked with r_fastSky options 1-10.
-Removed cg_strafeHelperInvertOffset.
-Recoded % and " parsing in chat field, now shows proper characters.
-Added cvar com_priority to set default process priority.
-Added command r_cleardecals.
-cgame now uses trap->ext.R_FontStrLenPixels
-Added chat log options configurable with /chatlog command.
-Chat is no longer logged during demo playback.
-Fixed console clock showing 12AM at noon.
-cgame now checks for jaPRO engine on startup and only uses new engine/renderer features when supported.