-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
aac4c95
commit 846d41f
Showing
9 changed files
with
94 additions
and
57 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Empty file.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,39 @@ | ||
|
||
# Mead & Hunt Enscape Camera Loader | ||
|
||
### Inspiration | ||
Enscape Loader was created based on a tool I previously created, but was written from the ground up in Python for Omniverse. | ||
|
||
### About | ||
This tool was created as a way to exchange camera data from Enscape to Omniverse. Not all Designers/Architects may be comfortable in a tool like Omniverse so this allows them to do their work in Enscape, but bring it to Omniverse for fine tuning and advanced visualization. | ||
|
||
### Usage | ||
After installation the dialog can be opened from Window > Mead & Hunt > Enscape Camera Loader. | ||
|
||
XML Path: Path to the XML you want to import. | ||
|
||
Scene Path: /World/Cameras (default)Path in the Omniverse Stage where you want the Cameras to be placed. | ||
|
||
Name: EnscapeCamera (default)Name to be appended by Unique number (EnscapeCamera_01). | ||
|
||
Mode: Drop-down of what to do with the XML file. | ||
- NOTE: Currently only Import is supported. A future release may support Export. | ||
|
||
Method: Drop-down of how to process the time/keyframes for the XML data. | ||
- Continuous: Smooth: Currently in development. | ||
- Continuous: Linear: One camera with linear animation between all key frames. | ||
- Multiple: Linear: Multiple cameras with a Linear animation between every 2 keys. | ||
- Multiple: Static (default): Each keyframe comes in as a static camera. | ||
|
||
Timeline: Drop-down of how to adjust the current timeline. | ||
- Match XML (default): Match the timeline time to the XML. | ||
- Grow to Fit: Match the last keyframe if it is greater than the current timeline. | ||
- Shrink to Fit: Match the last keyframe if it is less than the current timeline. | ||
|
||
Click Me: Button to process the file. | ||
|
||
### Adding This Extension | ||
To add this extension to your Omniverse app: | ||
1. Go into: Extension Manager -> Gear Icon -> Extension Search Path | ||
2. Add this as a search path: git://github.com/ericcraft-mh/meadhunt-enscape-loader.git?branch=main&dir=exts | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.