[This is an old repository I had which contained my first experiment in wrapping a 3d scenegraph library. It was written around jMonkeyEngine 2.x and I am unsure if this even works with jME3 or not. Be free...]
To run jrme:
- Get a working version of jmonkeyengine (from source)
- checkout source
- and dist-all
- Update bin/sample script
- define JME_DIR to be directory where you checked out jmonkeyengine
- change LIB_PATH if you are not on MacOS to proper native directory
To run samples:
bin/sample <name_of_sample>
(e.g. bin/sample king_pong)