Preserve what Actions and Slots are animating.
Re-apply an Action anytime by pressing Link
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Prepare the Scene for animating a new Action by pressing Prepare
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No need to re-link the Actions and Slots manually and having to remember where.
Writing an exporter for animations in Blender 4.4+ should become possible and fairly straight forward if this extension is used. I am working on a highly experimental one here: https://github.com/emperorofmars/stf_blender
This allows targeting only objects on purpose, for now.
TODO: allow a select few other types, like collections and scenes.
This brings Blender closer to how the rest of the world works. That way, you can animate the shape-keys of a specific instance of a mesh, instead of the mesh resource itself. While this won’t replay 100% correctly in Blender, it will in the game-engine you export this to, if that ever becomes possible.
All source-code in this repository, except when noted in individual files and/or directories, is licensed under either:
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MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
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Apache License, Version 2.0 (LICENSE-APACHE2 or http://www.apache.org/licenses/LICENSE-2.0)
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GNU General Public License v3.0 or later (LICENSE-GPL3+ or https://www.gnu.org/licenses/gpl-2.0-standalone.html)