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Customization Guide
As a modpack or resource pack creator, you might want to integrate with mods in your modpack more tightly, or change their integration to better suit your progression. This sidebar subsection for modpack and resource pack creators has adequate information for how to achieve some of these goals. Here are some basic concepts.
In several locations, you will be asked to specify a "stack" for EMI. This can be something like an item or fluid. The easiest way to specify these is as a string, in the format [type]:[namespace]:[path]
, for example, item:minecraft:diamond
is the minecraft:diamond
item. You can also add nbt at the end, for example, item:minecraft:stone{SomeNbt:"Some String"}
. You can also specify tags with with a # prefix, such as #item:minecraft:logs
.
However, if you need more than a type, id, and nbt, you'll want to use a full json object with the desired fields below.
Only type
and id
are required fields.
Not every stack type will understand every field.
Key | Value |
---|---|
type |
Required. The type of stack, in vanilla, one of item or fluid . Other mods may add different types of stacks |
id |
Required. The ID of the given stack. minecraft:stone for stone, for example |
nbt |
The nbt of a stack, as a string |
amount |
The amount of a stack, number of items, volume of a fluid, etc |
chance |
A value from 0 to 1 representing the "chance" that a resource will get consumed or produced |
remainder |
Another stack string or object that represents this stack's remainder |
Tags also have a unique registry
key, determining the registry the tag belongs to, such a item
or fluid
.
An example of a long form stack
{
"type": "item",
"id": "minecraft:dirt",
"amount": 4,
"nbt": "{Foo:2}",
"chance": 0.5,
"remainder": "item:minecraft:stone"
}