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Fix: You must place the mouse at the very end of clip_rect to make the scrollbar appear. #5075

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31 changes: 9 additions & 22 deletions crates/egui/src/containers/scroll_area.rs
Original file line number Diff line number Diff line change
Expand Up @@ -989,16 +989,19 @@ impl Prepared {
// Margin on either side of the scroll bar:
let inner_margin = show_factor * scroll_style.bar_inner_margin;
let outer_margin = show_factor * scroll_style.bar_outer_margin;
let clip_max = ui.clip_rect().max[1 - d] - ui.spacing().item_spacing[1 - d];

// top/bottom of a horizontal scroll (d==0).
// left/rigth of a vertical scroll (d==1).
let mut cross = if scroll_style.floating {
let cross = if scroll_style.floating {
let max_cross = outer_rect.max[1 - d].at_most(clip_max) - outer_margin;

// The bounding rect of a fully visible bar.
// When we hover this area, we should show the full bar:
let max_bar_rect = if d == 0 {
outer_rect.with_min_y(outer_rect.max.y - outer_margin - scroll_style.bar_width)
outer_rect.with_min_y(max_cross - scroll_style.bar_width)
} else {
outer_rect.with_min_x(outer_rect.max.x - outer_margin - scroll_style.bar_width)
outer_rect.with_min_x(max_cross - scroll_style.bar_width)
};

let is_hovering_bar_area = is_hovering_outer_rect
Expand All @@ -1015,39 +1018,23 @@ impl Prepared {
is_hovering_bar_area_t,
);

let max_cross = outer_rect.max[1 - d] - outer_margin;
let min_cross = max_cross - width;
Rangef::new(min_cross, max_cross)
} else {
let min_cross = inner_rect.max[1 - d] + inner_margin;
let max_cross = outer_rect.max[1 - d] - outer_margin;
let max_cross = outer_rect.max[1 - d].at_most(clip_max) - outer_margin;
Rangef::new(min_cross, max_cross)
};

if ui.clip_rect().max[1 - d] < cross.max + outer_margin {
// Move the scrollbar so it is visible. This is needed in some cases.
// For instance:
// * When we have a vertical-only scroll area in a top level panel,
// and that panel is not wide enough for the contents.
// * When one ScrollArea is nested inside another, and the outer
// is scrolled so that the scroll-bars of the inner ScrollArea (us)
// is outside the clip rectangle.
// Really this should use the tighter clip_rect that ignores clip_rect_margin, but we don't store that.
// clip_rect_margin is quite a hack. It would be nice to get rid of it.
let width = cross.max - cross.min;
cross.max = ui.clip_rect().max[1 - d] - outer_margin;
cross.min = cross.max - width;
}

let outer_scroll_bar_rect = if d == 0 {
Rect::from_min_max(
pos2(scroll_bar_rect.left(), cross.min),
pos2(scroll_bar_rect.right(), cross.max),
pos2(scroll_bar_rect.right(), cross.max + outer_margin),
)
} else {
Rect::from_min_max(
pos2(cross.min, scroll_bar_rect.top()),
pos2(cross.max, scroll_bar_rect.bottom()),
pos2(cross.max + outer_margin, scroll_bar_rect.bottom()),
)
};

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