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Add WebGL.Texture.loadBytesWith #13
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I think much of the js/Kernel code in this PR could be moved into pure elm without any performance cost. Having less kernel code might increase the chances of this PR getting accepted. In particular, an elm implementation of |
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Would be nice to have this merged, if the issues have been fixed 🙂 |
Oh I see, so Evan needs to approve anything beyond patches. |
@Herteby my understanding is that the same rules apply for this package, as for any other browser integrations and changes to the core elm packages. |
adding ability to create textures out of bytes, this is task less api, for future it will allow as create custom image / scene format loaders, create default texture without waiting for task.