Add verblib-based reverb node for Dynamic Reverb #851
Merged
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This implements a more robust reverb than the faux delay-based method we were using previously. Not only can the parameters be more finely tuned, but it is easier to make "stronger" reverb without hitting feedback loops and other distortions that the delay nodes was causing at higher settings.
I've also switched the simple on/off toggle in the Sound Options menu to be None/Headphones/Speakers, with "Headphones" being a more subtle setting (especially indoor reverb in relation to room size) versus "Speakers", which is a stronger setting that carries across easier over a sound bar/external speakers/etc