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Enable new renderer on CI #819

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Jan 10, 2025
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6 changes: 3 additions & 3 deletions .github/workflows/cmake.yml
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ jobs:
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DEDGE_SOKOL_GL=ON

- name: Build
# Build your program with the given configuration
Expand Down Expand Up @@ -91,7 +91,7 @@ jobs:
steps:
- uses: actions/checkout@v4
- name: Configure CMake MSVC
run: mkdir build && cd build && cmake .. -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
run: mkdir build && cd build && cmake .. -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DEDGE_SOKOL_D3D11=ON
- name: Build MSVC
run: cmake --build build --config ${{env.BUILD_TYPE}}
- uses: actions/upload-artifact@v4
Expand Down Expand Up @@ -120,7 +120,7 @@ jobs:
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DEDGE_SOKOL_GL=ON

- name: Build
# Build your program with the given configuration
Expand Down
7 changes: 5 additions & 2 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -17,12 +17,15 @@ set(CMAKE_CXX_STANDARD_REQUIRED True)

# Rendering Options

# Sokol Renderer (Beta)
option(EDGE_SOKOL "Enable Sokol Renderer (Beta)" OFF)
# Sokol Renderer
option(EDGE_SOKOL_GL "Sokol GL" OFF)
option(EDGE_SOKOL_GLES3 "Sokol GLES3" OFF)
option(EDGE_SOKOL_D3D11 "Sokol D3D11" OFF)

if (EDGE_SOKOL_GL OR EDGE_SOKOL_GLES3 OR EDGE_SOKOL_D3D11)
set (EDGE_SOKOL ON)
endif()

# Optional Features
option(EDGE_COAL_SUPPORT "Enable support for COAL scripting" ON)
option(EDGE_DEHACKED_SUPPORT "Enable support for Dehacked patch conversion" ON)
Expand Down
2 changes: 2 additions & 0 deletions libraries/thread/thread.h
Original file line number Diff line number Diff line change
Expand Up @@ -877,11 +877,13 @@ struct thread_internal_signal_t

void thread_signal_init( thread_signal_t* signal )
{
#ifdef _MSC_VER
// Compile-time size check
#pragma warning( push )
#pragma warning( disable: 4214 ) // nonstandard extension used: bit field types other than int
struct x { char thread_signal_type_too_small : ( sizeof( thread_signal_t ) < sizeof( struct thread_internal_signal_t ) ? 0 : 1 ); };
#pragma warning( pop )
#endif

struct thread_internal_signal_t* internal = (struct thread_internal_signal_t*) signal;

Expand Down
2 changes: 1 addition & 1 deletion source_files/edge/m_argv.cc
Original file line number Diff line number Diff line change
Expand Up @@ -107,7 +107,7 @@ void ParseArguments(const int argc, const char *const *argv)

#ifdef __APPLE__
// ignore MacOS X rubbish
if (argv[i] == "-psn")
if (!strcmp(argv[i],"-psn"))
continue;
#endif
// Just place argv[0] as is
Expand Down
2 changes: 0 additions & 2 deletions source_files/edge/r_bsp.cc
Original file line number Diff line number Diff line change
Expand Up @@ -126,8 +126,6 @@ ViewHeightZone view_height_zone;

static Subsector *bsp_current_subsector;

static constexpr uint8_t kMaximumEdgeVertices = 20;

static void UpdateSectorInterpolation(Sector *sector)
{
if (uncapped_frames.d_ && !time_stop_active && !paused && !erraticism_active && !menu_active && !rts_menu_active)
Expand Down
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