Testing Unity Raytracing with Built-In Render Pipeline
Example Render using INedelcu's Path Tracer (Converted to Mesh Instancing for Unity DOTS/ECS)
Same Renderer, 100,000 Voxels at Night (Emissives looks good!)
Buffer Extraction for Post-Processing / Image Denoising (Coming Soon)
[Raytracing] (Post #6 from INedelcu) https://forum.unity.com/threads/dxr-raytracing-effect-from-scratch.794928/ https://github.com/INedelcu/RayTracingShader_VertexAttributeInterpolation/tree/autodesk-interactive-with-ray-tracing
[Pathtracing] https://github.com/INedelcu/PathTracingDemo
[MeshInstancing] https://github.com/INedelcu/RayTracingMeshInstancingSimple
[Physics] Verlet Integration https://www.youtube.com/watch?v=lS_qeBy3aQI