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UnityRaytracingTest

Testing Unity Raytracing with Built-In Render Pipeline

Instanced Voxel Rendering

Example Render using INedelcu's Path Tracer (Converted to Mesh Instancing for Unity DOTS/ECS)

Same Renderer, 100,000 Voxels at Night (Emissives looks good!)

Buffer Extraction for Post-Processing / Image Denoising (Coming Soon)

[Raytracing] (Post #6 from INedelcu) https://forum.unity.com/threads/dxr-raytracing-effect-from-scratch.794928/ https://github.com/INedelcu/RayTracingShader_VertexAttributeInterpolation/tree/autodesk-interactive-with-ray-tracing

[Pathtracing] https://github.com/INedelcu/PathTracingDemo

[MeshInstancing] https://github.com/INedelcu/RayTracingMeshInstancingSimple

[Physics] Verlet Integration https://www.youtube.com/watch?v=lS_qeBy3aQI

Denoiser

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Testing Unity Raytracing with Built-In Render Pipeline

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