Feat/zencc #1183
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on: pull_request
Matrix: 🐹 go build & checks
Matrix: 🐯 js build & checks
Matrix: 🥷 meson/ninja test
Matrix: 🦀 rust build & checks
Matrix: 🐍 Python checks
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Annotations
1 error and 10 warnings
🚨 Lua lint
Process completed with exit code 1.
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[cpplint] src/cflag.c#L7:
src/cflag.c#L7
Include the directory when naming header files [build/include_subdir] [4]
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[cpplint] src/cflag.c#L370:
src/cflag.c#L370
Use int16/int64/etc, rather than the C type long [runtime/int] [4]
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[cpplint] src/cflag.c#L395:
src/cflag.c#L395
Use int16/int64/etc, rather than the C type long [runtime/int] [4]
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[cpplint] src/cflag.c#L413:
src/cflag.c#L413
Use int16/int64/etc, rather than the C type long [runtime/int] [4]
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[cpplint] src/cflag.h#L8:
src/cflag.h#L8
#ifndef header guard has wrong style, please use: SRC_CFLAG_H_ [build/header_guard] [5]
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[cpplint] src/cflag.h#L81:
src/cflag.h#L81
#endif line should be "#endif // SRC_CFLAG_H_" [build/header_guard] [5]
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[cpplint] src/zencc.c#L37:
src/zencc.c#L37
Use int16/int64/etc, rather than the C type long [runtime/int] [4]
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[cpplint] src/zencc.c#L156:
src/zencc.c#L156
Use int16/int64/etc, rather than the C type long [runtime/int] [4]
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[cpplint] src/zencc.c#L163:
src/zencc.c#L163
Use int16/int64/etc, rather than the C type long [runtime/int] [4]
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[cpplint] src/zencc.c#L169:
src/zencc.c#L169
Use int16/int64/etc, rather than the C type long [runtime/int] [4]
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