Source Code for Unity Plugin for Edgegap Integration More information can be found on Edgegap Documentation
This fork introduces a full-stack set of improvements for the Edgegap Manager, including UI and more-scalable backend for API calls:
The following files/dirs are most relevant to the v2 changes:
Not Yet Implemented:
- Manage existing apps
You can add to your Assets the latest published version from the Unity Asset Store
and import it with the Package Manager under Window > Package Manager
then selecting My Assets
as the source.
-
Git clone this project https://github.com/edgegap/edgegap-unity-plugin
git clone https://github.com/edgegap/edgegap-unity-plugin
-
Open the project with Unity Hub
-
Export the package under
Assets > Export Package...
and remove the default scene from the selection. -
Save the
.unitypackage
-
In your Unity Editor, go to
Assets > Import Package > Custom Package...
and navigate to the.unitypackage
file. -
You will see a window with the various files that are about to be imported into your project. Everything under
Edgegap
is related to our server management tool, and underPlugins
is thedll
file forNewtonsoft.Json
.If you already have this plugin installed in your project, or if your Unity version is above 2019.4, you should not import the
Plugins
folder to avoid duplicates and conflicts in your project files.If your Unity version is 2019.4 and you don't already have
Newtonsoft.Json
in your project, keep thePlugins
folder selected.