After the game jam wrapped up, I observed lots of play tests and fixed many issues. A short list of key updates:
- Fullscreen mode for itch.io.
- Moves are more flexible; if you can't move the full distance of a move a shorter option will be available.
- Exits and doors are highlighted in distinct ways in the FOW.
- You can bump doors and buttons to activate them.
S
andX
both move down;spacebar
waits.- Updated tutorial significantly.
- Lots of small UI tweaks throughout to improve readability and address points of player friction.