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Performance improvements for Random.Shuffle() #83305
Performance improvements for Random.Shuffle() #83305
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can this switch use fancy new pattern matching syntax to be more compact?
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I tried this but I don't think relational patterns allow return statements.
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would it be worth adding some debug asserts to calculate and self document these magic numbers?
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I have done this. I may have gone a bit overboard though - the simplest way to check the threshold numbers is to check that using the next number up results in an overflow exception. How critical is performance with debug symbols?