A work-in-progress modding framework for Disco Elysium.
- Ensure you have the .NET SDK 6.0 installed.
- Please follow The BepInEx installation instructions (Il2Cpp version), using build version be-697 which can be found here, and ensure that you have run the game with it at least once.
- Clone this repository.
- Copy
doc/config.targets.template
toconfig.targets
and edit as necessary. - Build the project with
dotnet build Runtime.sln
.- This will automatically copy the compiled plugin to the correct folder, overwriting any old version present.
- Launch the game!
- The best, most concise example the project provides is found here.
This project is permissively dual-licensed under either of the following at your option:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)