AssetEditor v0.58
·
76 commits
to master
since this release
Features:
- AudioEditor: Lots of updates thanks to Pear and TollSki
- AnimationReTarget: The tool is enabled again - probably pretty buggy in its first iterations. Improvements will come.
- General: Force close current editor option added to the error window to avoid softlocks. #232
- General: Added 'Save Active pack' button to file menu #123
- General: Improvements to "Load Wem Files" option. This option now only effects if the files are visible in the pack browser
Wem files are now always loaded which makes the audio tools work better.
Wem files are also alway loaded for mods, which fixes an issue where if the flag was disabled,
the audio files would be deleted from the mod on saving. No there should be no issues.
Fixed Bugs:
- KitbashEditor: Hopefully fixed System.Windows.ResourceReferenceKeyNotFoundException, which happens when turning a reference mesh into an editable mesh.
- Superview: When loading models, all lods was visible. Now only first lod is visible.
- SuperView: Fixed crash on close #231
- General: Moving files using drag and drop caused crash
- General: Fixed some issues related to saving packfiles after deleting files and folders
- KitbashEditor: Fixed errors related to selecting meshes. Logging added to get more data. Please provide the log info if you get error log messages related to selection
- KitbashEditor: Fixed wsmodel generation for pharaoh. Thanks to Ewajos