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AssetEditor v0.55

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@donkeyProgramming donkeyProgramming released this 19 Dec 11:13
· 144 commits to master since this release

New features:

  • Pin tool is improved and now has the SkinWrap rigging enabled again.

Bug fixes:

  • General: Fixed rendering crash with all empty scene
  • General: Saving files to the root folder no longer causes a crash
  • General: Improved error handling for packfiles, to reduce potential errors which can cause corrupted pack files.
  • General: Fixed crash when renaming folders
  • General: Texture failures now give a single error, not a infinite stream of them
  • SkeletonTool: Correctly show world/localspace position and rotation for selected bones. Should make it easier to attach effects and such
  • Import/Export: Improvements of the GLTF process
  • KitbashTool: Fixed issues related to selecting meshes and the context menu for scene nodes
  • KitbashTool: Fixed rendering issues for boundingboxes / selection for meshes with pivot points
  • KitbashTool: Scene explorer now correctly keeps nodes visible and expanded when changing the content of the scene.