AssetEditor v0.55
·
144 commits
to master
since this release
New features:
- Pin tool is improved and now has the SkinWrap rigging enabled again.
Bug fixes:
- General: Fixed rendering crash with all empty scene
- General: Saving files to the root folder no longer causes a crash
- General: Improved error handling for packfiles, to reduce potential errors which can cause corrupted pack files.
- General: Fixed crash when renaming folders
- General: Texture failures now give a single error, not a infinite stream of them
- SkeletonTool: Correctly show world/localspace position and rotation for selected bones. Should make it easier to attach effects and such
- Import/Export: Improvements of the GLTF process
- KitbashTool: Fixed issues related to selecting meshes and the context menu for scene nodes
- KitbashTool: Fixed rendering issues for boundingboxes / selection for meshes with pivot points
- KitbashTool: Scene explorer now correctly keeps nodes visible and expanded when changing the content of the scene.