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Add Project References
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DRVeyl committed Apr 11, 2021
1 parent 1580e0b commit 2d802b2
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Showing 2 changed files with 34 additions and 3 deletions.
18 changes: 18 additions & 0 deletions FerramAerospaceResearch.Base/FerramAerospaceResearch.Base.csproj
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Expand Up @@ -36,6 +36,22 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="Unity.Burst, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(KSP_DIR_BUILD)GameData\000_KSPBurst\Plugins\Unity.Burst.dll</HintPath>
</Reference>
<Reference Include="Unity.Burst.Unsafe, Version=4.0.5.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(KSP_DIR_BUILD)GameData\000_KSPBurst\Plugins\Unity.Burst.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(KSP_DIR_BUILD)GameData\000_KSPBurst\Plugins\\Unity.Collections.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(KSP_DIR_BUILD)GameData\000_KSPBurst\Plugins\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(KSP_DIR_BUILD)KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
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<Compile Include="Resources\ShaderPropertyIds.cs" />
<Compile Include="Threading\MainThread.cs" />
<Compile Include="Threading\ReaderWriteLockExtensions.cs" />
<Compile Include="UnityJobs\OcclusionJobs.cs" />
<Compile Include="Utils\CsvWriter.cs" />
<Compile Include="Utils\FARLogger.cs" />
<Compile Include="Utils\FARLogHandler.cs" />
<Compile Include="Utils\FARUtils.cs" />
<Compile Include="Utils\Metrics.cs" />
<Compile Include="Utils\MonoSingleton.cs" />
<Compile Include="Utils\Observable.cs" />
<Compile Include="Utils\Pair.cs" />
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19 changes: 16 additions & 3 deletions FerramAerospaceResearch/FerramAerospaceResearch.csproj
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Expand Up @@ -21,7 +21,7 @@
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<OutputPath>$(SolutionDir)bin\$(Configuration)\</OutputPath>
<DefineConstants>DEBUG;TRACE;ASSERT;LOG_TRACE</DefineConstants>
<DefineConstants>DEBUG;TRACE;ASSERT;LOG_TRACE;ENABLE_PROFILER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameData\FerramAerospaceResearch\Plugins\Scale_Redist.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL" />
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.4.1, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>$(KSP_DIR_BUILD)GameData\000_KSPBurst\Plugins\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(KSP_DIR_BUILD)GameData\000_KSPBurst\Plugins\Unity.Collections.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(KSP_DIR_BUILD)GameData\000_KSPBurst\Plugins\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(KSP_DIR_BUILD)KSP_x64_Data\Managed\UnityEngine.dll</HintPath>
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<Compile Include="FARAeroComponents\FlightForceContext.cs" />
<Compile Include="FARAeroComponents\ModularFlightIntegratorRegisterer.cs" />
<Compile Include="FARAeroComponents\SimulatedForceContext.cs" />
<Compile Include="FARAeroComponents\VehicleOcclusion.cs" />
<Compile Include="FARAeroComponents\VesselIntakeRamDrag.cs" />
<Compile Include="FARAPI.cs" />
<Compile Include="FARDebugAndSettings.cs" />
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<Compile Include="RealChuteLite\ChuteCalculator.cs" />
<Compile Include="RealChuteLite\PhysicsWatch.cs" />
<Compile Include="RealChuteLite\RealChuteFAR.cs" />
<Compile Include="Settings\OcclusionSettings.cs" />
<Compile Include="Settings\Settings.cs" />
<Compile Include="Settings\FARAeroData.cs" />
<Compile Include="Settings\FARAeroStress.cs" />
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<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>

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