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Adjust Voting Values (#8345)
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Increased dead vote
Decreased Command/Antag vote
Balanced Majority Value to 55%
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Mycah142 authored Nov 3, 2023
1 parent c59ba42 commit 37ca7cb
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions code/controllers/subsystems/voting/poll_types.dm
Original file line number Diff line number Diff line change
Expand Up @@ -158,20 +158,20 @@
name = "Initiate Bluespace Jump"
question = "Do you want to initiate a bluespace jump and restart the round?"
time = 120
minimum_win_percentage = 0.6
minimum_win_percentage = 0.55
cooldown = 20 MINUTES
next_vote = 90 MINUTES //Minimum round length before it can be called for the first time
choice_types = list()
description = "You will have more voting power if you are head of staff or antag, less if you are observing or dead."

/*To prevent abuse and rule-by-salt, the evac vote weights each player's vote based on a few parameters
If you are alive and have been for a while, then you have the normal 1 vote
If you are dead, or just spawned, you get only 0.3 votes
If you are an antag or a head of staff, you get 2 votes
If you are dead, or just spawned, you get only 0.5 votes
If you are an antag or a head of staff, you get 1.5 votes
*/
#define VOTE_WEIGHT_LOW 0.3
#define VOTE_WEIGHT_LOW 0.5
#define VOTE_WEIGHT_NORMAL 1
#define VOTE_WEIGHT_HIGH 2
#define VOTE_WEIGHT_HIGH 1.5
#define MINIMUM_VOTE_LIFETIME 15 MINUTES
/datum/poll/evac
choice_types = list(/datum/vote_choice/evac, /datum/vote_choice/noevac)
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