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CollisionLoadingRenderer
Builder
class for CollisionLoadingRenderer
objects. Provides a convenient way to set the various fields of a CollisionLoadingRenderer
.
Example:
LoadingRenderer loadingRenderer = new CollisionLoadingRenderer.Builder(this)
.setWidth((int) DensityUtil.dip2px(this, 150))
.setHeight((int) DensityUtil.dip2px(this, 40))
.setColors(new int[] {Color.GRAY, Color.CYAN})
.setBallRadius((int) DensityUtil.dip2px(this, 10))
.setBallMoveXOffsets((int) DensityUtil.dip2px(this, 20))
.setBallQuadCoefficient(0.04f)
.setBallCount(5)
.setDuration(4000)
.build();
public Builder
setWidth(int width)
Sets the width in px of the LoadingDrawable
which apply this LoadingRenderer
.
public Builder
setHeight(int height)
Sets the height in px of the LoadingDrawable
which apply this LoadingRenderer
.
public Builder
setDuration(int duration)
The length of the animation, in milliseconds. If this value is negative or zero will be ignored.
public Builder
setOvalVerticalRadius(int ballRadius)
Sets the radius of the bottom oval in the vertical direction. Besides, in the horizontal direction, the radius of the bottom oval always equals the radius of the ball. If this value is negative or zero will be ignored.
public Builder
setBallMoveXOffsets(int ballMoveXOffsets)
The animation parabola of the both side ball is y = ax^2, this value represents the maximum value of the x-axis direction. If this value is negative or zero will be ignored.
public Builder
setBallQuadCoefficient(int ballQuadCoefficient)
The animation parabola of the both side ball is y = ax^2, this value represents the quadratic coefficient a. If this value is negative or zero will be ignored.
public Builder
setBallCount(int ballCount)
Sets the count of these balls. if this value is negative or zero will be ignored.
public Builder
setColors(int[] colors)
Sets the colors these balls gradient between, @param colors must be an array of two integers. if this value is null will be ignored.