A practice project I realized as a teaching assistant along with the students utilizing the extra teaching time we got during lockdown.
Development of a Platformer game using SFML with the aim of developing OOP thinking, principles, polymorphism, design patterns, etc.
The documentation of the code generated by DoxyGen can be found here.
The class hierarchy can be found here.
Learn how to use SFML in a Visual Studio 2019 project here.